Cr4SH
Offline 73.12.28.104:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 daysbetween real wipes
- on rhythm
- 29%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
4 OCT 2026Sun 4 Oct, 19:41 UTC24d ago |
1 | – | running | 0 |
4 OCT 2026Sun 4 Oct, 00:15 UTC25d ago |
1 | – | 0.8 days | 1 |
28 SEP 2026Mon 28 Sep, 01:31 UTC31d ago |
1 | held half | 5.9 days | 1 |
22 SEP 2026Tue 22 Sep, 21:05 UTC36d ago |
1 | held half | 5.2 days | 0 |
20 SEP 2026Sun 20 Sep, 14:21 UTC38d ago |
1 | – | 2.3 days | 1 |
19 SEP 2026Sat 19 Sep, 05:35 UTC39d ago |
1 | – | 1.4 days | 0 |
18 SEP 2026Fri 18 Sep, 12:00 UTC40d ago |
1 | – | 0.7 days | 0 |
16 SEP 2026Wed 16 Sep, 22:03 UTC42d ago |
1 | – | 1.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Cr4SH?
No gather rate appears in the name Cr4SH. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Cr4SH?
Generated by the game, the map is procedural on Cr4SH.
Lists and filters
Where does Cr4SH appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Cr4SH are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to Cr4SH, and what do they stand for?
Filed under these tags, as published by Cr4SH and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): Build on file: 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at Cr4SH?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
How often is Cr4SH wiped, and on what schedule?
There is no next wipe to predict for Cr4SH, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 9 hours is when its current world was made.
Player counts
Where does Cr4SH sit in the rankings?
On player hours over seven days, Cr4SH takes #15,962, within the top 71% of ranked servers.
Is Cr4SH quiet or crowded?
Filed under offline: Cr4SH, last seen 24 days 7 hours ago.
Server details
What version does Cr4SH use?
Rust network protocol 2634 and build 166652 on Windows is what you will find on Cr4SH. To join you need the same protocol; Steam handles the update.
Is Cr4SH reachable, and does it stay up?
Last seen 24 days 7 hours ago, Cr4SH is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 16 September 2026.
Which region is Cr4SH in?
No region is published by Cr4SH. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 73.12.28.104:28015.
Connecting
What steps lead onto Cr4SH?
Enter client.connect 73.12.28.104:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.