Lost Lives | Development Server
Online 73.0.98.12:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 21:06 UTC7d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Lost Lives | Development Server?
No gather rate appears in the name Lost Lives | Development Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Lost Lives | Development Server?
Generated by the game, the procedural map of Lost Lives | Development Server has size 4,500 and seed 12345. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Lost Lives | Development Server filed under?
These lists on Rust Server Index take Lost Lives | Development Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Lost Lives | Development Server?
Filed under these tags, as published by Lost Lives | Development Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on Lost Lives | Development Server?
At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in.
Which wipe timetable does Lost Lives | Development Server follow?
The record holds too few of Lost Lives | Development Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 10 hours.
Players and ranking
Where does Lost Lives | Development Server sit in the rankings?
Filed under rankings: #8,908 for Lost Lives | Development Server on seven-day player hours, top 40% overall.
How many players are on Lost Lives | Development Server at the moment?
The live count for Lost Lives | Development Server stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.
Server facts
What Rust version is Lost Lives | Development Server on?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Lost Lives | Development Server. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Lost Lives | Development Server, and is it online now?
You will find Lost Lives | Development Server online as of now. About 6 days 13 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 20 October 2026.
What is performance like on Lost Lives | Development Server?
Averaged over the last 48 hours, server fps was 134, with a low of 65. The entity count reached 121,691, covering buildings, deployables and all else in the world. Memory use reached as much as 7,206 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Lost Lives | Development Server hosted?
There is no region on record for Lost Lives | Development Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 73.0.98.12:28015.
Connecting
How can you connect to Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.