Rust Server IndexCard catalogue of Rust servers

Holdings11,657 servers49,583 players105 fresh wipes

Call no.5400 On the shelf · online

Imperium Plugin Development

Online 72.60.151.232:28015 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak 1
Rank
#5,400
top 24%
Last wipeWiped24 OCT2026 · 3d 15h ago
3d ago · no schedule published
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 8

Coming wipes

  1. in 8d 9hThu 5 Nov, 19:00 UTCFW
  2. in 17d 8hSat 14 Nov, 18:03 UTC
  3. in 36d 9hThu 3 Dec, 19:00 UTCFW
  4. in 38d 8hSat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 18:03 UTC3d ago
1 – running 0
3 OCT 2026Sat 3 Oct, 18:59 UTC24d ago
1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Imperium Plugin Development, which rules and settings apply?

You will find no gather rate in the name of Imperium Plugin Development. A maximum of 128 players per group applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Imperium Plugin Development?

Generated by the game, the procedural map of Imperium Plugin Development has size 3,000 and seed 543543. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry Imperium Plugin Development?

Filed under these Rust Server Index lists is Imperium Plugin Development: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Imperium Plugin Development?

These are the tags Imperium Plugin Development publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts128 (Group limit): 128 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Imperium Plugin Development?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 8 the crowd had fallen below half when it didn't hold.

How often is Imperium Plugin Development wiped, and on what schedule?

Filed under its wipe rhythm: Imperium Plugin Development wipes every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 3 days 15 hours.

Population

What position does Imperium Plugin Development hold among Rust servers?

Filed under rankings: #5,400 for Imperium Plugin Development on seven-day player hours, top 24% overall.

What does the player count on Imperium Plugin Development look like?

Imperium Plugin Development is currently showing 0 players on 2 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 23:00 UTC drew the highest average: 1 players.

Operator and status

What version does Imperium Plugin Development use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Imperium Plugin Development. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Imperium Plugin Development?

Right now Imperium Plugin Development is up and running. Its reported uptime gives the last restart as roughly 3 days 6 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 1 October 2026.

How well does Imperium Plugin Development perform?

Averaged over the last 48 hours, server fps was 76, with a low of 14. The entity count reached 46,709, covering buildings, deployables and all else in the world. Memory use reached as much as 3,463 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Imperium Plugin Development?

Imperium Plugin Development gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 72.60.151.232:28015.

How to join

What steps lead onto Imperium Plugin Development?

If you would rather use the console, press F1 in Rust and enter client.connect 72.60.151.232:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players Player cap: 2.
ts128
Group limit 128 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.