RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does RustSkinLab Content Studio run?
No gather rate appears in the name RustSkinLab Content Studio. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on RustSkinLab Content Studio?
RustSkinLab Content Studio runs a procedural map, which the game generates.
Tags
Which lists and filters on Rust Server Index is RustSkinLab Content Studio filed under?
Filed under these Rust Server Index lists is RustSkinLab Content Studio: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on RustSkinLab Content Studio?
The server's own tags are listed here, and the game's server browser reads them: RustSkinLab Content Studio gives gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How often is RustSkinLab Content Studio wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of RustSkinLab Content Studio's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 13 hours.
Population
Where does RustSkinLab Content Studio sit in the rankings?
The seven-day player-hours ranking places RustSkinLab Content Studio at #13,849, among the top 61% of ranked servers.
How many players are on RustSkinLab Content Studio at the moment?
At present RustSkinLab Content Studio is offline; its last sighting was 24 days 23 hours ago.
Server details
Which Rust build is RustSkinLab Content Studio running?
Rust network protocol 2634 and build 166494, on Windows, is what RustSkinLab Content Studio runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of RustSkinLab Content Studio?
As of now RustSkinLab Content Studio is offline, with its last appearance 24 days 23 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 4 October 2026.
Where in the world is RustSkinLab Content Studio hosted?
There is no region on record for RustSkinLab Content Studio; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 72.251.221.49:28025.
Connecting
How can you connect to RustSkinLab Content Studio?
Two ways in. Type client.connect 72.251.221.49:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.