FunPvE Test
Offline 72.231.198.107:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
4 OCT 2026Sun 4 Oct, 07:04 UTC25d ago |
1 | – | running | 0 |
3 OCT 2026Sat 3 Oct, 04:20 UTC26d ago |
1 | – | 1.1 days | 1 |
2 OCT 2026Fri 2 Oct, 17:48 UTC26d ago |
1 | – | 0.4 days | 1 |
30 SEP 2026Wed 30 Sep, 19:08 UTC28d ago |
1 | – | 1.9 days | 1 |
29 SEP 2026Tue 29 Sep, 06:14 UTC30d ago |
1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On FunPvE Test, which rules and settings apply?
No gather rate appears in the name FunPvE Test. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on FunPvE Test?
Size 4,500, seed 1586544950: the game generates the procedural map on FunPvE Test. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry FunPvE Test?
The Rust Server Index lists that include FunPvE Test are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for FunPvE Test?
Filed under these tags, as published by FunPvE Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
How does a wipe day run on FunPvE Test?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.
Which wipe timetable does FunPvE Test follow?
There is no next wipe to predict for FunPvE Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days is when its current world was made.
Player counts
How is FunPvE Test ranked compared with the rest?
Filed under rankings: #15,960 for FunPvE Test on seven-day player hours, top 71% overall.
What does the player count on FunPvE Test look like?
At present FunPvE Test is offline; its last sighting was 22 days ago.
Operator and status
What version does FunPvE Test use?
Rust network protocol 2634 and build 166652, on Windows, is what FunPvE Test runs. To join you need the same protocol; Steam handles the update.
How reliable is FunPvE Test, and is it online now?
As of now FunPvE Test is offline, with its last appearance 22 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 24 September 2026 it was first seen by Rust Server Index.
Which region is FunPvE Test in?
No region is published by FunPvE Test. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 72.231.198.107:28015.
Connecting
What is the way onto FunPvE Test?
If you would rather use the console, press F1 in Rust and enter client.connect 72.231.198.107:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.