Codezalot Rust
Online 72.218.192.227:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Codezalot Rust, which rules and settings apply?
No gather rate appears in the name Codezalot Rust. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Codezalot Rust?
Size 3,500, seed 1887230747: the game generates the procedural map on Codezalot Rust. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Codezalot Rust appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Codezalot Rust are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Codezalot Rust?
Filed under these tags, as published by Codezalot Rust and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
Which wipe timetable does Codezalot Rust follow?
The record holds too few of Codezalot Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 10 days 9 hours.
Player counts
What position does Codezalot Rust hold among Rust servers?
On player hours over seven days, Codezalot Rust takes #15,423, within the top 69% of ranked servers.
Is Codezalot Rust quiet or crowded?
Codezalot Rust is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is Codezalot Rust on?
Rust network protocol 2634 and build 167781 on Linux is what you will find on Codezalot Rust. To join you need the same protocol; Steam handles the update.
Is Codezalot Rust reachable, and does it stay up?
The server is live at this moment: Codezalot Rust. Its reported uptime gives the last restart as roughly 10 days 7 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 18 October 2026.
What is performance like on Codezalot Rust?
Averaged over the last 48 hours, server fps was 123, with a low of 103. Buildings, deployables and everything else in the world came to as many as 69,099 entities. Memory use reached as much as 3,612 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of Codezalot Rust?
There is no region on record for Codezalot Rust; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 72.218.192.227:28015.
Connecting
What steps lead onto Codezalot Rust?
Two ways in. Type client.connect 72.218.192.227:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.