Rust Server IndexCard catalogue of Rust servers

Holdings11,749 servers74,551 players142 fresh wipes

Call no.15719 Off the shelf · offline

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 16d ago

Subjects 1. modded2. carbon
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,719
top 71%
Last wipeWiped10 OCT2026 · 17d 16h ago
17d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 20:50 UTC17d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 156 on average
169/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
121/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
152/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
134/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
14/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
47/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Exoscape Local Dev?

The name of Exoscape Local Dev does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Exoscape Local Dev?

Exoscape Local Dev runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry Exoscape Local Dev?

These lists on Rust Server Index take Exoscape Local Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Exoscape Local Dev?

These are the tags Exoscape Local Dev publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Exoscape Local Dev?

The average peak across its recent wipes is 1 players. The latest wipe peaked 3 hours in.

How often is Exoscape Local Dev wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Exoscape Local Dev's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 16 hours.

Players and ranking

What position does Exoscape Local Dev hold among Rust servers?

On player hours over seven days, Exoscape Local Dev takes #15,719, within the top 71% of ranked servers.

How many players are on Exoscape Local Dev at the moment?

At present Exoscape Local Dev is offline; its last sighting was 16 days 18 hours ago.

Operator and status

What version does Exoscape Local Dev use?

Rust network protocol 2634 and build 167398 on Windows is what you will find on Exoscape Local Dev. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Exoscape Local Dev?

As of now Exoscape Local Dev is offline, with its last appearance 16 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 10 October 2026 it was first seen by Rust Server Index.

What is the location of Exoscape Local Dev?

Exoscape Local Dev gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 71.58.121.157:28016.

Connecting

How can you connect to Exoscape Local Dev?

Enter client.connect 71.58.121.157:28016 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.