Rust Server IndexCard catalogue of Rust servers

Holdings11,865 servers95,534 players381 fresh wipes

Call no.15940 Off the shelf · offline

Electrical Test Site 67

Offline 71.171.125.142:28015 checked 24d ago

Subjects 1. vanilla2. modded3. carbon
Players now
0/ ?
7-day average
0
peak –
Rank
#15,940
top 71%
Last wipeWiped4 OCT2026 · 24d 21h ago
24d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep4 Oct6 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 19:06 UTC24d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
171/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
120/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
186/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
80/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
255/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
350/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Electrical Test Site 67, which rules and settings apply?

The name of Electrical Test Site 67 does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Electrical Test Site 67?

Generated by the game, the map is procedural on Electrical Test Site 67.

Lists and filters

Which lists and filters on Rust Server Index is Electrical Test Site 67 filed under?

These lists on Rust Server Index take Electrical Test Site 67: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Electrical Test Site 67, and what do they stand for?

These are the tags Electrical Test Site 67 publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Electrical Test Site 67 when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

How often is Electrical Test Site 67 wiped, and on what schedule?

The record holds too few of Electrical Test Site 67's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 24 days 21 hours.

Players and ranking

Where does Electrical Test Site 67 sit in the rankings?

The seven-day player-hours ranking places Electrical Test Site 67 at #15,940, among the top 71% of ranked servers.

Is Electrical Test Site 67 quiet or crowded?

Filed under offline: Electrical Test Site 67, last seen 24 days 20 hours ago.

Operator and status

Which Rust build is Electrical Test Site 67 running?

Rust network protocol 2634 and build 166652 on Linux is what you will find on Electrical Test Site 67. To join you need the same protocol; Steam handles the update.

Is Electrical Test Site 67 reachable, and does it stay up?

As of now Electrical Test Site 67 is offline, with its last appearance 24 days 20 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of Electrical Test Site 67?

No region is published by Electrical Test Site 67. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 71.171.125.142:28015.

Joining the server

What is the way onto Electrical Test Site 67?

Two ways in. Type client.connect 71.171.125.142:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Unmodified survival rules.
mp0
Max players The queue ceiling sits at 0.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.