Rust Server IndexCard catalogue of Rust servers

Holdings11,644 servers43,541 players97 fresh wipes

Call no.7660 On the shelf · online

WTF|R&D|Testing Server|

Online 70.177.77.170:28015 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#7,660
top 34%
Last wipeWiped1 OCT2026 · 27d 12h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 16:05 UTC22d ago
4 – running 0
1 OCT 2026Thu 1 Oct, 18:52 UTC FW27d ago
1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
103/ 500
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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
151/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
45/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
5/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
19/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on WTF|R&D|Testing Server|?

You will find no gather rate in the name of WTF|R&D|Testing Server|. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on WTF|R&D|Testing Server|?

Generated by the game, the procedural map of WTF|R&D|Testing Server| has size 6,000 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is WTF|R&D|Testing Server| filed under?

The Rust Server Index lists that include WTF|R&D|Testing Server| are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to WTF|R&D|Testing Server|, and what do they stand for?

Filed under these tags, as published by WTF|R&D|Testing Server| and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at WTF|R&D|Testing Server|?

The average peak across its recent wipes is 2 players. 33 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe timetable does WTF|R&D|Testing Server| follow?

WTF|R&D|Testing Server|'s rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 12 hours.

Player counts

What position does WTF|R&D|Testing Server| hold among Rust servers?

On player hours over seven days, WTF|R&D|Testing Server| takes #7,660, within the top 34% of ranked servers.

How many players are on WTF|R&D|Testing Server| at the moment?

Filed under live counts: WTF|R&D|Testing Server|, 0 players on 5 slots at present. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

Operator and status

What version does WTF|R&D|Testing Server| use?

Rust network protocol 2635 and build 168909, on Windows, is what WTF|R&D|Testing Server| runs. Steam keeps your game updated, but the protocol must match for you to join.

Is WTF|R&D|Testing Server| reachable, and does it stay up?

The server is live at this moment: WTF|R&D|Testing Server|. Its reported uptime gives the last restart as roughly 4 hours ago. Of the last 7 full days, 96 of 168 hours were up, 57% of the time. It was first recorded by Rust Server Index on 26 September 2026.

Is the performance on WTF|R&D|Testing Server| good?

Server fps held at 122 on average across the last 48 hours, never dropping below 76. Buildings, deployables and everything else in the world came to as many as 94,779 entities. Up to 3,539 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is WTF|R&D|Testing Server| in?

There is no region on record for WTF|R&D|Testing Server|; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 70.177.77.170:28015.

How to join

What is the way onto WTF|R&D|Testing Server|?

Two ways in. Type client.connect 70.177.77.170:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players Player cap: 5.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.