Rust Server IndexCard catalogue of Rust servers

Holdings11,644 servers43,541 players97 fresh wipes

Call no.7246 On the shelf · online

MICRO_SKIN_PREVIEW

Online 69.142.98.34:28215 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#7,246
top 33%
Last wipeWiped1 OCT2026 · 27d 13h ago
27d ago · no schedule published
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. in 7d 10hThu 5 Nov, 19:00 UTCFW
  2. in 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:30 UTC FW27d ago
2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
151/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on MICRO_SKIN_PREVIEW?

You will find no gather rate in the name of MICRO_SKIN_PREVIEW. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on MICRO_SKIN_PREVIEW?

A procedural map, generated by the game, is what MICRO_SKIN_PREVIEW runs.

Tags and filters

Where does MICRO_SKIN_PREVIEW appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is MICRO_SKIN_PREVIEW: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on MICRO_SKIN_PREVIEW?

The server's own tags are listed here, and the game's server browser reads them: MICRO_SKIN_PREVIEW gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at MICRO_SKIN_PREVIEW?

The average peak across its recent wipes is 2 players. The latest wipe peaked 2 hours in.

When does MICRO_SKIN_PREVIEW wipe?

With the force wipe, MICRO_SKIN_PREVIEW wipes once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its present world dates from 27 days 13 hours.

Player counts

Where does MICRO_SKIN_PREVIEW sit in the rankings?

The seven-day player-hours ranking places MICRO_SKIN_PREVIEW at #7,246, among the top 33% of ranked servers.

How many players are on MICRO_SKIN_PREVIEW at the moment?

The live count for MICRO_SKIN_PREVIEW stands at 0 players, out of 10 slots. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 1 players.

Server facts

Which Rust build is MICRO_SKIN_PREVIEW running?

Rust network protocol 2635 and build 168909, on Windows, is what MICRO_SKIN_PREVIEW runs. Steam keeps your game updated, but the protocol must match for you to join.

Is MICRO_SKIN_PREVIEW reachable, and does it stay up?

Right now MICRO_SKIN_PREVIEW is up and running. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of MICRO_SKIN_PREVIEW?

There is no region on record for MICRO_SKIN_PREVIEW; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 69.142.98.34:28215.

How to join

How can you connect to MICRO_SKIN_PREVIEW?

If you would rather use the console, press F1 in Rust and enter client.connect 69.142.98.34:28215. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.