Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players14 fresh wipes

Call no.15373 Off the shelf · offline

TurtleTown

Offline 68.102.214.53:28015 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipeWiped6 OCT2026 · 22d 12h ago
22d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On TurtleTown, which rules and settings apply?

You will find no gather rate in the name of TurtleTown. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on TurtleTown?

Generated by the game, the procedural map of TurtleTown has size 4,500 and seed 263788365. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is TurtleTown filed under?

Filed under these Rust Server Index lists is TurtleTown: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for TurtleTown?

These are the tags TurtleTown publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is TurtleTown wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of TurtleTown's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 22 days 12 hours.

Player counts

Where does TurtleTown sit in the rankings?

The seven-day player-hours ranking places TurtleTown at #15,373, among the top 69% of ranked servers.

What does the player count on TurtleTown look like?

The last check found TurtleTown offline, last seen 3 days 12 hours ago. 0 players is the average over the past seven days.

Server details

What Rust version is TurtleTown on?

Rust network protocol 2634 and build 166652, on Windows, is what TurtleTown runs. To join you need the same protocol; Steam handles the update.

How reliable is TurtleTown, and is it online now?

Last seen 3 days 12 hours ago, TurtleTown is offline right now. It was up 104 of 168 hours across the last 7 full days, or 62% of the time. On 6 October 2026 it was first seen by Rust Server Index.

Which region is TurtleTown in?

There is no region on record for TurtleTown; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 68.102.214.53:28015.

Connecting

What steps lead onto TurtleTown?

Enter client.connect 68.102.214.53:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players 20 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.