Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Rust Defensive Telemetry Lab, which rules and settings apply?
No gather rate appears in the name Rust Defensive Telemetry Lab. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Rust Defensive Telemetry Lab?
A procedural map, generated by the game, is what Rust Defensive Telemetry Lab runs.
Tags and filters
Which lists and filters on Rust Server Index is Rust Defensive Telemetry Lab filed under?
The Rust Server Index lists that include Rust Defensive Telemetry Lab are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Rust Defensive Telemetry Lab?
Filed under these tags, as published by Rust Defensive Telemetry Lab and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): The game build here is 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does Rust Defensive Telemetry Lab wipe?
Rust Defensive Telemetry Lab's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 15 hours.
Players and ranking
How is Rust Defensive Telemetry Lab ranked compared with the rest?
The seven-day player-hours ranking places Rust Defensive Telemetry Lab at #14,084, among the top 64% of ranked servers.
Is Rust Defensive Telemetry Lab quiet or crowded?
At present Rust Defensive Telemetry Lab is offline; its last sighting was 17 days 6 hours ago.
Server facts
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is what you will find on Rust Defensive Telemetry Lab. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Rust Defensive Telemetry Lab?
The server is down at this moment; the last sighting of Rust Defensive Telemetry Lab was 17 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 12 October 2026.
Where in the world is Rust Defensive Telemetry Lab hosted?
Rust Defensive Telemetry Lab gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 66.68.241.220:28015.
Joining the server
What steps lead onto Rust Defensive Telemetry Lab?
Enter client.connect 66.68.241.220:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.