USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
- usual gap
- 1.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 8d 11hThu 5 Nov, 19:00 UTCFW
- in 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 03:49 UTC25d ago |
0 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 01:55 UTC26d ago |
0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on USP SYCA PVE US?
No gather rate appears in the name USP SYCA PVE US. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on USP SYCA PVE US?
Size 4,500, seed 722508191: the game generates the procedural map on USP SYCA PVE US. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Where does USP SYCA PVE US appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take USP SYCA PVE US: Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for USP SYCA PVE US?
These are the tags USP SYCA PVE US publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on USP SYCA PVE US?
Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.
How often is USP SYCA PVE US wiped, and on what schedule?
One wipe a month is all USP SYCA PVE US runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 25 days 3 hours. A monthly wipe schedule is published in its tags.
Player counts
Where does USP SYCA PVE US sit in the rankings?
Filed under rankings: #6,566 for USP SYCA PVE US on seven-day player hours, #1,041 in North America, top 30% overall.
What does the player count on USP SYCA PVE US look like?
Filed under live counts: USP SYCA PVE US, 0 players on 50 slots at present. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 02:00 UTC in the last 48 hours, averaging 1 players.
Server facts
Which Rust build is USP SYCA PVE US running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on USP SYCA PVE US. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is USP SYCA PVE US, and is it online now?
Right now USP SYCA PVE US is up and running. Its reported uptime gives the last restart as roughly 5 days ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 1 October 2026.
How well does USP SYCA PVE US perform?
Server fps held at 12 on average across the last 48 hours, never dropping below 5. The entity count reached 125,764, covering buildings, deployables and all else in the world. Up to 4,647 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of USP SYCA PVE US?
Filed under North America by its own listing, USP SYCA PVE US carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 66.51.99.78:28030.
Connecting
How can you connect to USP SYCA PVE US?
Two ways in. Type client.connect 66.51.99.78:28030 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
