Rust Server IndexCard catalogue of Rust servers

Holdings11,874 servers87,370 players172 fresh wipes

Call no.NA2702 On the shelf · online

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 11m ago

Subjects 1. monthly wipes 2. modded3. carbon4. pve
Players now
2/ 75
3% full
7-day average
1
peak 5
Rank
#2,702
top 12% · #445 in NA
Last wipeWiped1 OCT2026 · 26d 1h ago
26d ago · monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

usual gap
0.4 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
10players, last three wipes

Coming wipes

  1. in 8d 22hThu 5 Nov, 19:00 UTCFW
  2. in 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:07 UTC FW26d ago
10 – running 6
1 OCT 2026Thu 1 Oct, 08:14 UTC26d ago
10 – 0.4 days 3
30 SEP 2026Wed 30 Sep, 21:31 UTC26d ago
10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Reference desk

Quick answers

From the figures on this page.

Map and rules

On Iron Haven Medieval, which rules and settings apply?

No gather rate appears in the name Iron Haven Medieval. The group limit is 8 players, the game's default. Filed under primitive, bows, spears and melee, with no guns. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Iron Haven Medieval?

Iron Haven Medieval runs a procedural map of size 6,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does Iron Haven Medieval appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Iron Haven Medieval: Modded Rust servers, filed by play style, Primitive Rust servers, indexed, Rust PvE servers, filed A to Z and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to Iron Haven Medieval, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Iron Haven Medieval gives gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp75 (Max players): Player cap: 75; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at Iron Haven Medieval?

Its recent wipes averaged 10 players at peak. The latest wipe peaked 9 hours in.

Which wipe timetable does Iron Haven Medieval follow?

One wipe a month is all Iron Haven Medieval runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 26 days 1 hours. Filed in its tags: a monthly wipe schedule.

Players and ranking

What position does Iron Haven Medieval hold among Rust servers?

Filed under rankings: #2,702 for Iron Haven Medieval on seven-day player hours, #445 in North America, top 12% overall.

Is Iron Haven Medieval quiet or crowded?

Iron Haven Medieval is currently showing 2 players on 75 slots. Filed under seven-day figures: an average of 1 players and a peak of 5. The busiest point in the last 48 hours was 03:00 UTC, averaging 3 players.

Server details

What Rust version is Iron Haven Medieval on?

Rust network protocol 2635 and build 168909, on Linux, is what Iron Haven Medieval runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Iron Haven Medieval?

You will find Iron Haven Medieval online as of now. Its reported uptime gives the last restart as roughly 12 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does Iron Haven Medieval perform?

Server fps held at 45 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 207,412 entities. Memory use reached as much as 4,660 MB. Lag, to players, is low fps and an entity count that climbs.

Which region is Iron Haven Medieval in?

The NA tag places Iron Haven Medieval, by its own listing, in North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 66.51.99.71:28005.

How to join

What steps lead onto Iron Haven Medieval?

Enter client.connect 66.51.99.71:28005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/h3mVNd4z3J.

Subject headings explained

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp75
Max players Player cap: 75.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.