Rust Server IndexCard catalogue of Rust servers

Holdings11,752 servers57,724 players129 fresh wipes

Call no.NA15339 On the shelf · online

[US] Chronic Condition

Online NA 66.51.99.69:28065 checked 7m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,339
top 69% · #1521 in NA
Last wipeWiped2 OCT2026 · 26d 13h ago
26d ago · monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 20hThu 5 Nov, 19:00 UTCFW
  2. in 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 09:40 UTC26d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [US] Chronic Condition?

No gather rate appears in the name [US] Chronic Condition. The server sets a group limit of 16 players. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on [US] Chronic Condition?

Size 4,250, seed 1564901445: the game generates the procedural map on [US] Chronic Condition. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry [US] Chronic Condition?

The Rust Server Index lists that include [US] Chronic Condition are Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to [US] Chronic Condition, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [US] Chronic Condition gives gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts16 (Group limit): The team ceiling is 16; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on [US] Chronic Condition when wipe day comes?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does [US] Chronic Condition wipe?

One wipe a month is all [US] Chronic Condition runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 26 days 13 hours is when its current world was made. Its tags state a wipe schedule of once a month.

Player counts

How is [US] Chronic Condition ranked compared with the rest?

The seven-day player-hours ranking places [US] Chronic Condition at #15,339 and #1,521 in North America, among the top 69% of ranked servers.

What does the player count on [US] Chronic Condition look like?

Filed under live counts: [US] Chronic Condition, 0 players on 50 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What version does [US] Chronic Condition use?

Rust network protocol 2635 and build 168909, on Linux, is what [US] Chronic Condition runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [US] Chronic Condition?

You will find [US] Chronic Condition online as of now. The uptime it reports puts the last restart at about 11 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 1 October 2026.

What is performance like on [US] Chronic Condition?

The last 48 hours give an average of 5 server fps and a floor of 5. The entity count reached 111,203, covering buildings, deployables and all else in the world. Up to 3,426 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [US] Chronic Condition hosted?

[US] Chronic Condition gives North America as its location and the tag NA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 66.51.99.69:28065.

Connecting

What steps lead onto [US] Chronic Condition?

Enter client.connect 66.51.99.69:28065 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Player cap: 50.
ts16
Group limit The team ceiling is 16.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.