Rust Server IndexCard catalogue of Rust servers

Holdings11,894 servers101,584 players404 fresh wipes

Call no.15327 On the shelf · online

Randum Rust Test Server

Online 66.51.99.49:28018 checked 12m ago

Subjects 1. modded2. carbon
Players now
0/ 12
0% full
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipeWiped11 OCT2026 · 18d 14h ago
18d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 02:47 UTC18d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 23:27 UTC FW27d ago
1 halved by day 1 9.1 days 0
27 SEP 2026Sun 27 Sep, 15:34 UTC32d ago
1 halved by day 1 4.3 days 0
21 SEP 2026Mon 21 Sep, 00:04 UTC38d ago
1 halved by day 1 6.6 days 0
17 SEP 2026Thu 17 Sep, 21:49 UTC41d ago
2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Randum Rust Test Server run?

The name of Randum Rust Test Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Randum Rust Test Server?

Generated by the game, the procedural map of Randum Rust Test Server has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is Randum Rust Test Server filed under?

These lists on Rust Server Index take Randum Rust Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Randum Rust Test Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Randum Rust Test Server gives gmrust (Game mode): Rust survival, as standard; mp12 (Max players): The queue ceiling sits at 12; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Randum Rust Test Server?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does Randum Rust Test Server follow?

Randum Rust Test Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 18 days 14 hours is when its current world was made.

Players and ranking

What position does Randum Rust Test Server hold among Rust servers?

The seven-day player-hours ranking places Randum Rust Test Server at #15,327, among the top 69% of ranked servers.

How many players are on Randum Rust Test Server at the moment?

Randum Rust Test Server is currently showing 0 players on 12 slots. Averaged over the last seven days, the count is 0 players.

Server facts

What Rust version is Randum Rust Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Randum Rust Test Server. To join you need the same protocol; Steam handles the update.

How reliable is Randum Rust Test Server, and is it online now?

Right now Randum Rust Test Server is up and running. The uptime it reports puts the last restart at about 6 days 21 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Randum Rust Test Server?

Server fps held at 27 on average across the last 48 hours, never dropping below 9. The entity count reached 133,107, covering buildings, deployables and all else in the world. The peak memory figure stood at 6,451 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Randum Rust Test Server?

Randum Rust Test Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 66.51.99.49:28018.

Joining the server

How can you connect to Randum Rust Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 66.51.99.49:28018. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp12
Max players The queue ceiling sits at 12.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.