Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players14 fresh wipes

Call no.NA13155 On the shelf · online

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 2h ago

Subjects 1. quad 2. monthly wipes 3. modded4. oxide5. pve
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,155
top 59% · #1417 in NA
Last wipeWiped22 OCT2026 · 5d 21h ago
5d ago · monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #582 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap
14 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. in 7d 23hThu 5 Nov, 19:00 UTCFW
  2. in 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 18:13 UTC6d ago
0 – running 0
1 OCT 2026Thu 1 Oct, 18:19 UTC FW27d ago
1 halved by day 4 21 days 0
24 SEP 2026Thu 24 Sep, 20:06 UTC33d ago
1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Standard Deviation- PvE, No Decay, survival variable.?

The name of Standard Deviation- PvE, No Decay, survival variable. does not state a gather rate. The group limit is 4 players, as stated (quad). Filed under pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Standard Deviation- PvE, No Decay, survival variable.?

Generated by the game, the procedural map of Standard Deviation- PvE, No Decay, survival variable. has size 2,112 and seed 662852897. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does Standard Deviation- PvE, No Decay, survival variable. appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Standard Deviation- PvE, No Decay, survival variable. are Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Which tags are attached to Standard Deviation- PvE, No Decay, survival variable., and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Standard Deviation- PvE, No Decay, survival variable. gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): North America is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on Standard Deviation- PvE, No Decay, survival variable.?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Standard Deviation- PvE, No Decay, survival variable. follow?

The only wipe on Standard Deviation- PvE, No Decay, survival variable. is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 5 days 21 hours. A monthly wipe schedule is published in its tags.

Player counts

Where does Standard Deviation- PvE, No Decay, survival variable. sit in the rankings?

On seven-day player hours, Standard Deviation- PvE, No Decay, survival variable. takes #13,155 overall and #1,417 in North America, within the top 59% of ranked servers. See also the quad servers, where it stands at #582.

Is Standard Deviation- PvE, No Decay, survival variable. quiet or crowded?

The live count for Standard Deviation- PvE, No Decay, survival variable. stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 1.

Server facts

What version does Standard Deviation- PvE, No Decay, survival variable. use?

Rust network protocol 2635 and build 168909, on Linux, is what Standard Deviation- PvE, No Decay, survival variable. runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Standard Deviation- PvE, No Decay, survival variable., and is it online now?

Right now Standard Deviation- PvE, No Decay, survival variable. is up and running. The uptime it reports puts the last restart at about 6 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Standard Deviation- PvE, No Decay, survival variable. good?

Server fps held at 5 on average across the last 48 hours, never dropping below 5. The entity count reached 23,738, covering buildings, deployables and all else in the world. Up to 1,558 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Standard Deviation- PvE, No Decay, survival variable. in?

Filed under North America by its own listing, Standard Deviation- PvE, No Decay, survival variable. carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 66.51.98.74:28015.

Connecting

What steps lead onto Standard Deviation- PvE, No Decay, survival variable.?

If you would rather use the console, press F1 in Rust and enter client.connect 66.51.98.74:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts4
Group limit Groups are capped at 4.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.