Rust Server IndexCard catalogue of Rust servers

Holdings11,679 servers49,738 players118 fresh wipes

Call no.NA15335 On the shelf · online

FGG - Experiment 49

Online NA 66.51.98.57:28005 checked 8m ago

Subjects 1. monthly wipes 2. modded3. oxide
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,335
top 69% · #1509 in NA
Last wipeWiped2 OCT2026 · 27d 3h ago
27d ago · monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

0246810:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap
2.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. in 7d 9hThu 5 Nov, 19:00 UTCFW
  2. in 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 05:19 UTC27d ago
2 – running 0
30 SEP 2026Wed 30 Sep, 22:46 UTC28d ago
4 – 1.3 days 1
26 SEP 2026Sat 26 Sep, 08:36 UTC33d ago
4 halved by day 2 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does FGG - Experiment 49 run?

The name of FGG - Experiment 49 does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on FGG - Experiment 49?

FGG - Experiment 49 runs a procedural map of size 3,000 with seed 1609848817, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does FGG - Experiment 49 appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is FGG - Experiment 49: Modded Rust servers, filed by play style and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for FGG - Experiment 49?

Filed under these tags, as published by FGG - Experiment 49 and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The browser files it under North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on FGG - Experiment 49?

Its recent wipes averaged 3 players at peak. 1 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd had fallen below half when it didn't hold.

How often is FGG - Experiment 49 wiped, and on what schedule?

One wipe a month is all FGG - Experiment 49 runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 27 days 3 hours. Its tags state a wipe schedule of once a month.

Population

How is FGG - Experiment 49 ranked compared with the rest?

The seven-day player-hours ranking places FGG - Experiment 49 at #15,335 and #1,509 in North America, among the top 69% of ranked servers.

How many players are on FGG - Experiment 49 at the moment?

FGG - Experiment 49 is currently showing 0 players on 50 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does FGG - Experiment 49 use?

Rust network protocol 2634 and build 167781, on Linux, is what FGG - Experiment 49 runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of FGG - Experiment 49?

Right now FGG - Experiment 49 is up and running. About 6 days 20 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 16 September 2026 it was first seen by Rust Server Index.

How well does FGG - Experiment 49 perform?

Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and everything else in the world came to as many as 45,384 entities. Up to 2,335 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of FGG - Experiment 49?

Filed under North America by its own listing, FGG - Experiment 49 carries the NA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 66.51.98.57:28005.

Connecting

What is the way onto FGG - Experiment 49?

Enter client.connect 66.51.98.57:28005 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America The browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.