CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks
Online NA 66.51.98.50:28000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 75%else halves by day 1
Coming wipes
- in 7d 0hThu 5 Nov, 19:00 UTCFW
- in 13d 3hWed 11 Nov, 22:11 UTC
- in 27d 3hWed 25 Nov, 22:11 UTC
- in 35d 0hThu 3 Dec, 19:00 UTCFW
- in 41d 3hWed 9 Dec, 22:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 22:11 UTC14d ago |
1 | – | running | 0 |
9 OCT 2026Fri 9 Oct, 20:13 UTC19d ago |
1 | halved by day 1 | 5.1 days | 0 |
4 OCT 2026Sun 4 Oct, 21:34 UTC24d ago |
2 | held half | 4.9 days | 1 |
1 OCT 2026Thu 1 Oct, 18:15 UTC FW28d ago |
1 | held half | 3.1 days | 0 |
28 SEP 2026Mon 28 Sep, 23:33 UTC30d ago |
1 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run?
CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sets gather at 2x, as its name shows. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. Only premium-status players may join. VAC, Valve's anti-cheat, is enabled.
Which map is in use on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Generated by the game, the procedural map of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks has size 2,500 and seed 546844637. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Filed under these Rust Server Index lists is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Which tags are attached to CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, and what do they stand for?
Filed under these tags, as published by CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; ^q (Premium): Only premium-status players may join; NA (North America): North America is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How does a wipe day run on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 75% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks follow?
Too few wipes of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks are recorded to confirm its schedule, so the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 20 hours is when its current world was made. Its tags state wipes every two weeks.
Player counts
Where does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit in the rankings?
Filed under rankings: #15,310 for CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks on seven-day player hours, #1,499 in North America, top 69% overall.
What does the player count on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks look like?
The live count for CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks stands at 0 players, out of 50 slots. Filed under seven-day average: 0 players.
Server facts
What version does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks use?
Rust network protocol 2635 and build 168909, on Linux, is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, and is it online now?
The server is live at this moment: CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks. About 7 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 166 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
How well does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks perform?
Server fps held at 5 on average across the last 48 hours, never dropping below 5. Buildings, deployables and everything else in the world came to as many as 29,355 entities. The peak memory figure stood at 2,056 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks hosted?
CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 66.51.98.50:28000.
Connecting
What is the way onto CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
Enter client.connect 66.51.98.50:28000 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Only premium-status players may join. You will find its website at https://discord.com/invite/7ejjwauC.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
^q
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
