Testing Dumb Things
Online NA 66.51.96.89:28000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- in 7d 5hThu 5 Nov, 19:00 UTCFW
- in 35d 5hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 21:44 UTC15h ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Testing Dumb Things run?
You will find no gather rate in the name of Testing Dumb Things. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Testing Dumb Things?
Testing Dumb Things runs a procedural map of size 3,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Where does Testing Dumb Things appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Testing Dumb Things: Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Which tags are attached to Testing Dumb Things, and what do they stand for?
Filed under these tags, as published by Testing Dumb Things and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is Testing Dumb Things wiped, and on what schedule?
The only wipe on Testing Dumb Things is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 11 hours. Its tags state a wipe schedule of once a month.
Player counts
What position does Testing Dumb Things hold among Rust servers?
On seven-day player hours, Testing Dumb Things takes #12,590 overall and #1,381 in North America, within the top 57% of ranked servers.
What does the player count on Testing Dumb Things look like?
The live count for Testing Dumb Things stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 01:00 UTC drew the highest average: 1 players.
Server facts
What version does Testing Dumb Things use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Testing Dumb Things. The protocol must match before you can join, and Steam takes care of updating it.
Is Testing Dumb Things reachable, and does it stay up?
You will find Testing Dumb Things online as of now. Its reported uptime gives the last restart as roughly 9 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on Testing Dumb Things good?
Averaged over the last 48 hours, server fps was 9, with a low of 5. The entity count reached 21,917, covering buildings, deployables and all else in the world. Memory use reached as much as 1,210 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Testing Dumb Things in?
Testing Dumb Things gives North America as its location and the tag NA. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 66.51.96.89:28000.
Connecting
What is the way onto Testing Dumb Things?
Enter client.connect 66.51.96.89:28000 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.