NoHazzy PVE (In Development)
Offline 65.75.203.17:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on NoHazzy PVE (In Development)?
No gather rate appears in the name NoHazzy PVE (In Development). The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on NoHazzy PVE (In Development)?
Size 2,200, seed 549: the game generates the procedural map on NoHazzy PVE (In Development). The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does NoHazzy PVE (In Development) appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take NoHazzy PVE (In Development): Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags are attached to NoHazzy PVE (In Development), and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: NoHazzy PVE (In Development) gives gmvanilla (Game mode): Unmodified survival rules; mp15 (Max players): The queue ceiling sits at 15; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs163207 (Build): It runs build 163207; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does NoHazzy PVE (In Development) wipe?
NoHazzy PVE (In Development)'s rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 54 days 14 hours.
Population
How is NoHazzy PVE (In Development) ranked compared with the rest?
Filed under rankings: #16,685 for NoHazzy PVE (In Development) on seven-day player hours, top 70% overall.
What does the player count on NoHazzy PVE (In Development) look like?
At present NoHazzy PVE (In Development) is offline; its last sighting was 27 days 21 hours ago.
Server details
What version does NoHazzy PVE (In Development) use?
Rust network protocol 2633 and build 163207 on Linux is what you will find on NoHazzy PVE (In Development). Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of NoHazzy PVE (In Development)?
As of now NoHazzy PVE (In Development) is offline, with its last appearance 27 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Where in the world is NoHazzy PVE (In Development) hosted?
NoHazzy PVE (In Development) gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 65.75.203.17:28015.
Joining the server
What steps lead onto NoHazzy PVE (In Development)?
Two ways in. Type client.connect 65.75.203.17:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/nohazzy.
Server tags
What each one means.
Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y
Game
gmvanilla
mp15
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.