TheGamingTime
Online 65.21.133.139:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 19:50 UTC18d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on TheGamingTime?
The name of TheGamingTime does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on TheGamingTime?
Generated by the game, the procedural map of TheGamingTime has size 4,500 and seed 1. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry TheGamingTime?
Filed under these Rust Server Index lists is TheGamingTime: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to TheGamingTime, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: TheGamingTime gives gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): Player cap: 150; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on TheGamingTime when wipe day comes?
Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.
When does TheGamingTime wipe?
The record holds too few of TheGamingTime's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 18 days 6 hours.
Population
How is TheGamingTime ranked compared with the rest?
The seven-day player-hours ranking places TheGamingTime at #12,880, among the top 58% of ranked servers.
Is TheGamingTime quiet or crowded?
TheGamingTime is currently showing 0 players on 150 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 06:00 UTC in the last 48 hours, averaging 1 players.
Server facts
Which Rust build is TheGamingTime running?
Rust network protocol 2635 and build 168909, on Linux, is what TheGamingTime runs. To join you need the same protocol; Steam handles the update.
Is TheGamingTime reachable, and does it stay up?
Right now TheGamingTime is up and running. About 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on TheGamingTime good?
The last 48 hours give an average of 50 server fps and a floor of 46. The entity count reached 118,037, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,210 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of TheGamingTime?
There is no region on record for TheGamingTime; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 65.21.133.139:28015.
Connecting
What is the way onto TheGamingTime?
Two ways in. Type client.connect 65.21.133.139:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp150
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.