4Netplayers Rust Server
Online 65.109.20.244:40100 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.2 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 03:29 UTC23d ago |
0 | – | running | 0 |
28 SEP 2026Mon 28 Sep, 13:50 UTC30d ago |
2 | halved by day 3 | 7.6 days | 0 |
19 SEP 2026Sat 19 Sep, 18:29 UTC39d ago |
1 | halved by day 1 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does 4Netplayers Rust Server run?
No gather rate appears in the name 4Netplayers Rust Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on 4Netplayers Rust Server?
Size 3,950, seed 796949041: the game generates the procedural map on 4Netplayers Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry 4Netplayers Rust Server?
The Rust Server Index lists that include 4Netplayers Rust Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on 4Netplayers Rust Server?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
Which wipe timetable does 4Netplayers Rust Server follow?
No next wipe can be predicted for 4Netplayers Rust Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 23 days 3 hours.
Player counts
Where does 4Netplayers Rust Server sit in the rankings?
Filed under rankings: #9,700 for 4Netplayers Rust Server on seven-day player hours, top 44% overall.
What does the player count on 4Netplayers Rust Server look like?
Filed under live counts: 4Netplayers Rust Server, 0 players on 16 slots at present. The seven-day average is 0 players; the peak reached 2. Filed under busiest hour: 19:00 UTC in the last 48 hours, averaging 2 players.
Operator and status
What version does 4Netplayers Rust Server use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on 4Netplayers Rust Server. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is 4Netplayers Rust Server, and is it online now?
The server is live at this moment: 4Netplayers Rust Server. About 24 hours ago, by its own uptime figure, is when it last restarted. It was up 29 of 168 hours across the last 7 full days, or 17% of the time. It was first recorded by Rust Server Index on 19 September 2026.
What is performance like on 4Netplayers Rust Server?
Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 92,422, covering buildings, deployables and all else in the world. Memory use reached as much as 2,566 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is 4Netplayers Rust Server in?
There is no region on record for 4Netplayers Rust Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 65.109.20.244:40100.
Joining the server
What steps lead onto 4Netplayers Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 65.109.20.244:40100. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp16
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.