Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players59 fresh wipes

Call no.10413 On the shelf · online

RedlineQc

Online 64.74.161.162:28015 checked 2h ago

Subjects 1. modded2. carbon
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#10,413
top 47%
Last wipeWiped18 OCT2026 · 10d 3h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 5

The first 48 hours of its last wipes

Sun 18 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 15:10 UTC10d ago
1 – running 0
18 OCT 2026Sun 18 Oct, 03:19 UTC10d ago
1 – 0.5 days 0
17 OCT 2026Sat 17 Oct, 20:16 UTC10d ago
1 – 0.3 days 0
3 OCT 2026Sat 3 Oct, 01:20 UTC25d ago
1 held half 14.8 days 0
20 SEP 2026Sun 20 Sep, 15:55 UTC38d ago
1 halved by day 5 12.4 days 0
19 SEP 2026Sat 19 Sep, 02:55 UTC39d ago
1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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205/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
19/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
50/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on RedlineQc?

No gather rate appears in the name RedlineQc. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on RedlineQc?

Size 3,500, seed 1337: the game generates the procedural map on RedlineQc. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does RedlineQc appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include RedlineQc are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for RedlineQc?

Filed under these tags, as published by RedlineQc and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): 30 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at RedlineQc?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 5 the crowd had fallen below half when it didn't hold.

How often is RedlineQc wiped, and on what schedule?

There is no next wipe to predict for RedlineQc, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 10 days 3 hours.

Player counts

Where does RedlineQc sit in the rankings?

The seven-day player-hours ranking places RedlineQc at #10,413, among the top 47% of ranked servers.

Is RedlineQc quiet or crowded?

Filed under live counts: RedlineQc, 0 players on 30 slots at present. Averaged across seven days: 0 players, peaking at 1.

Operator and status

What Rust version is RedlineQc on?

Rust network protocol 2635 and build 168909, on Windows, is what RedlineQc runs. The protocol must match before you can join, and Steam takes care of updating it.

Is RedlineQc reachable, and does it stay up?

The server is live at this moment: RedlineQc. About 5 days 18 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does RedlineQc perform?

Server fps held at 92 on average across the last 48 hours, never dropping below 61. Buildings, deployables and everything else in the world came to as many as 70,456 entities. The peak memory figure stood at 3,933 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of RedlineQc?

There is no region on record for RedlineQc; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 64.74.161.162:28015.

How to join

How can you connect to RedlineQc?

Enter client.connect 64.74.161.162:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/2HCunPdHSE.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp30
Max players 30 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.