Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers31,880 players73 fresh wipes

Call no.15919 Off the shelf · offline

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 21d ago

Subjects 1. modded2. oxide
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipeWiped6 OCT2026 · 22d 19h ago
22d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 09:31 UTC22d ago
1 – running 0
29 SEP 2026Tue 29 Sep, 13:01 UTC29d ago
1 halved by day 2 6.9 days 1
28 SEP 2026Mon 28 Sep, 15:25 UTC30d ago
1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 152 on average
41/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
59/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
19/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
5/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does A Dev Shockbyte Server run?

The name of A Dev Shockbyte Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is in use on A Dev Shockbyte Server?

A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry A Dev Shockbyte Server?

Filed under these Rust Server Index lists is A Dev Shockbyte Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for A Dev Shockbyte Server?

The server's own tags are listed here, and the game's server browser reads them: A Dev Shockbyte Server gives gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): Build on file: 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on A Dev Shockbyte Server?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does A Dev Shockbyte Server wipe?

A Dev Shockbyte Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 19 hours.

Player counts

How is A Dev Shockbyte Server ranked compared with the rest?

On player hours over seven days, A Dev Shockbyte Server takes #15,919, within the top 72% of ranked servers.

What does the player count on A Dev Shockbyte Server look like?

Filed under offline: A Dev Shockbyte Server, last seen 21 days 15 hours ago.

Operator and status

Which Rust build is A Dev Shockbyte Server running?

Rust network protocol 2634 and build 166652, on Linux, is what A Dev Shockbyte Server runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is A Dev Shockbyte Server, and is it online now?

Last seen 21 days 15 hours ago, A Dev Shockbyte Server is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 23 September 2026 it was first seen by Rust Server Index.

What is the location of A Dev Shockbyte Server?

No region is published by A Dev Shockbyte Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 64.58.124.176:21253.

How to join

What steps lead onto A Dev Shockbyte Server?

Enter client.connect 64.58.124.176:21253 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp16
Max players The queue ceiling sits at 16.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build Build on file: 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.