A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 09:31 UTC22d ago |
1 | – | running | 0 |
29 SEP 2026Tue 29 Sep, 13:01 UTC29d ago |
1 | halved by day 2 | 6.9 days | 1 |
28 SEP 2026Mon 28 Sep, 15:25 UTC30d ago |
1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does A Dev Shockbyte Server run?
The name of A Dev Shockbyte Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Which map is in use on A Dev Shockbyte Server?
A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry A Dev Shockbyte Server?
Filed under these Rust Server Index lists is A Dev Shockbyte Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for A Dev Shockbyte Server?
The server's own tags are listed here, and the game's server browser reads them: A Dev Shockbyte Server gives gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): Build on file: 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on A Dev Shockbyte Server?
At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does A Dev Shockbyte Server wipe?
A Dev Shockbyte Server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 22 days 19 hours.
Player counts
How is A Dev Shockbyte Server ranked compared with the rest?
On player hours over seven days, A Dev Shockbyte Server takes #15,919, within the top 72% of ranked servers.
What does the player count on A Dev Shockbyte Server look like?
Filed under offline: A Dev Shockbyte Server, last seen 21 days 15 hours ago.
Operator and status
Which Rust build is A Dev Shockbyte Server running?
Rust network protocol 2634 and build 166652, on Linux, is what A Dev Shockbyte Server runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is A Dev Shockbyte Server, and is it online now?
Last seen 21 days 15 hours ago, A Dev Shockbyte Server is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 23 September 2026 it was first seen by Rust Server Index.
What is the location of A Dev Shockbyte Server?
No region is published by A Dev Shockbyte Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 64.58.124.176:21253.
How to join
What steps lead onto A Dev Shockbyte Server?
Enter client.connect 64.58.124.176:21253 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp16
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.