Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players0 fresh wipes

Call no.6094 On the shelf · online

Midlands [PVE] BradleyGuards and custom maps

Online 64.40.9.169:28015 checked 3h ago

Subjects 1. modded2. carbon
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#6,094
top 28%
Last wipeWiped15 OCT2026 · 13d 1h ago
13d ago · no schedule published
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 5

Coming wipes

  1. in 7d 22hThu 5 Nov, 19:00 UTCFW
  2. in 14d 22hThu 12 Nov, 18:30 UTC
  3. in 35d 22hThu 3 Dec, 19:00 UTCFW
  4. in 42d 22hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 18:30 UTC13d ago
4 – running 0
1 OCT 2026Thu 1 Oct, 18:49 UTC FW27d ago
5 halved by day 5 14 days 0
17 SEP 2026Thu 17 Sep, 17:26 UTC41d ago
2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Midlands [PVE] BradleyGuards and custom maps?

No gather rate appears in the name Midlands [PVE] BradleyGuards and custom maps. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Midlands [PVE] BradleyGuards and custom maps?

Size 4,250, seed 81055652: the game generates the procedural map on Midlands [PVE] BradleyGuards and custom maps. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Midlands [PVE] BradleyGuards and custom maps filed under?

Filed under these Rust Server Index lists is Midlands [PVE] BradleyGuards and custom maps: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Midlands [PVE] BradleyGuards and custom maps?

The server's own tags are listed here, and the game's server browser reads them: Midlands [PVE] BradleyGuards and custom maps gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on Midlands [PVE] BradleyGuards and custom maps?

At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 41 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 5.

How often is Midlands [PVE] BradleyGuards and custom maps wiped, and on what schedule?

every 4 weeks on Thursday at 18:30 UTC is how Midlands [PVE] BradleyGuards and custom maps wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 13 days 1 hours.

Player counts

Where does Midlands [PVE] BradleyGuards and custom maps sit in the rankings?

Filed under rankings: #6,094 for Midlands [PVE] BradleyGuards and custom maps on seven-day player hours, top 28% overall.

What does the player count on Midlands [PVE] BradleyGuards and custom maps look like?

The live count for Midlands [PVE] BradleyGuards and custom maps stands at 0 players, out of 100 slots. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

Operator and status

What Rust version is Midlands [PVE] BradleyGuards and custom maps on?

Rust network protocol 2635 and build 168909, on Linux, is what Midlands [PVE] BradleyGuards and custom maps runs. To join you need the same protocol; Steam handles the update.

Is Midlands [PVE] BradleyGuards and custom maps reachable, and does it stay up?

Right now Midlands [PVE] BradleyGuards and custom maps is up and running. Its reported uptime gives the last restart as roughly 58 minutes ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does Midlands [PVE] BradleyGuards and custom maps perform?

Server fps held at 28 on average across the last 48 hours, never dropping below 1. The entity count reached 107,139, covering buildings, deployables and all else in the world. Memory use reached as much as 4,658 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Midlands [PVE] BradleyGuards and custom maps hosted?

No region is published by Midlands [PVE] BradleyGuards and custom maps. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 64.40.9.169:28015.

Joining the server

What is the way onto Midlands [PVE] BradleyGuards and custom maps?

Enter client.connect 64.40.9.169:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/tQetw4M.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.