Rust Server IndexCard catalogue of Rust servers

Holdings11,698 servers65,296 players114 fresh wipes

Call no.5X16275 Off the shelf · offline

Atlas - 5x Development (Staging)

Offline 64.40.8.251:28090 checked 26d ago

Subjects 1. 5x 2. vanilla3. modded4. oxide
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#16,275
top 69%
Last wipeWiped29 SEP2026 · 28d 18h ago
28d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU5X
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252/ 250
EU5X
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Atlas - 5x Development (Staging)?

Atlas - 5x Development (Staging) sets gather at 5x, as its name shows. A maximum of 20 players per group applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Atlas - 5x Development (Staging)?

Atlas - 5x Development (Staging) runs a procedural map of size 5,000 with seed 1, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Atlas Custom Map.

Lists and filters

Where does Atlas - 5x Development (Staging) appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Atlas - 5x Development (Staging) are 5x Rust servers, filed by gather rate and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

How should you read the tags listed for Atlas - 5x Development (Staging)?

These are the tags Atlas - 5x Development (Staging) publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp100 (Max players): Player cap: 100; ts20 (Group limit): The team ceiling is 20; v2634 (Protocol): Joining needs you on game protocol 2634; cs166257 (Build): It runs build 166257; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; modded (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is Atlas - 5x Development (Staging) wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Atlas - 5x Development (Staging)'s wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 28 days 18 hours.

Player counts

Where does Atlas - 5x Development (Staging) sit in the rankings?

The seven-day player-hours ranking places Atlas - 5x Development (Staging) at #16,275, among the top 69% of ranked servers.

How many players are on Atlas - 5x Development (Staging) at the moment?

The last check found Atlas - 5x Development (Staging) offline, last seen 26 days 18 hours ago.

Operator and status

Which Rust build is Atlas - 5x Development (Staging) running?

Rust network protocol 2634 and build 166257, on Linux, is what Atlas - 5x Development (Staging) runs. To join you need the same protocol; Steam handles the update.

Is Atlas - 5x Development (Staging) reachable, and does it stay up?

As of now Atlas - 5x Development (Staging) is offline, with its last appearance 26 days 18 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 29 September 2026.

Where in the world is Atlas - 5x Development (Staging) hosted?

There is no region on record for Atlas - 5x Development (Staging); it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 64.40.8.251:28090.

How to join

How can you connect to Atlas - 5x Development (Staging)?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.251:28090. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts20,^o^z,modded

Game

gmvanilla
Game mode Unmodified survival rules.
mp100
Max players Player cap: 100.
ts20
Group limit The team ceiling is 20.
v2634
Protocol Joining needs you on game protocol 2634.
cs166257
Build It runs build 166257.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.
modded
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.