Rust Server IndexCard catalogue of Rust servers

Holdings11,653 servers49,451 players107 fresh wipes

Call no.13531 On the shelf · online

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 13m ago

Subjects 1. modded2. oxide
Players now
0/ ?
7-day average
0
peak 1
Rank
#13,531
top 61%
Last wipeWiped28 OCT2026 · 9h ago
9h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75100:0001:0003:0004:0006:0007:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304000:0001:0003:0004:0006:0007:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 00:17 UTC9h ago
– – running 0
21 OCT 2026Wed 21 Oct, 01:48 UTC7d ago
1 halved by day 1 6.9 days 0
20 OCT 2026Tue 20 Oct, 02:08 UTC8d ago
1 – 1 days 0
18 OCT 2026Sun 18 Oct, 14:20 UTC9d ago
1 – 1.5 days 0
15 OCT 2026Thu 15 Oct, 00:20 UTC13d ago
0 – 3.6 days 0
13 OCT 2026Tue 13 Oct, 02:07 UTC15d ago
2+1 queue – 1.9 days 0
5 OCT 2026Mon 5 Oct, 23:57 UTC22d ago
1 halved by day 1 7.1 days 0
4 OCT 2026Sun 4 Oct, 15:37 UTC23d ago
2 – 1.3 days 1
3 OCT 2026Sat 3 Oct, 23:05 UTC24d ago
2 – 0.7 days 0
3 OCT 2026Sat 3 Oct, 02:31 UTC25d ago
2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Lost In Rust Test Server run?

You will find no gather rate in the name of Lost In Rust Test Server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Lost In Rust Test Server?

Generated by the game, the procedural map of Lost In Rust Test Server has size 4,700 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does Lost In Rust Test Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Lost In Rust Test Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for Lost In Rust Test Server?

These are the tags Lost In Rust Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; oxidation (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on Lost In Rust Test Server when wipe day comes?

Its recent wipes averaged 1 players at peak. 21 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

How often is Lost In Rust Test Server wiped, and on what schedule?

There is no next wipe to predict for Lost In Rust Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours.

Population

How is Lost In Rust Test Server ranked compared with the rest?

Filed under rankings: #13,531 for Lost In Rust Test Server on seven-day player hours, top 61% overall.

What does the player count on Lost In Rust Test Server look like?

As of the latest check, Lost In Rust Test Server has 0 players. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

Which Rust build is Lost In Rust Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Lost In Rust Test Server. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Lost In Rust Test Server?

You will find Lost In Rust Test Server online as of now. Its reported uptime gives the last restart as roughly 6 hours ago. It was up 85 of 168 hours across the last 7 full days, or 51% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Lost In Rust Test Server?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 107,751 entities. Up to 3,563 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Which region is Lost In Rust Test Server in?

There is no region on record for Lost In Rust Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 64.40.8.191:29015.

Connecting

How can you connect to Lost In Rust Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.191:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players The queue ceiling sits at 0.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Other

oxidation
Custom tag Set outside Rust's standard tags, by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.