Lost In Rust Test Server
Online 64.40.8.191:29015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 00:17 UTC9h ago |
– | – | running | 0 |
21 OCT 2026Wed 21 Oct, 01:48 UTC7d ago |
1 | halved by day 1 | 6.9 days | 0 |
20 OCT 2026Tue 20 Oct, 02:08 UTC8d ago |
1 | – | 1 days | 0 |
18 OCT 2026Sun 18 Oct, 14:20 UTC9d ago |
1 | – | 1.5 days | 0 |
15 OCT 2026Thu 15 Oct, 00:20 UTC13d ago |
0 | – | 3.6 days | 0 |
13 OCT 2026Tue 13 Oct, 02:07 UTC15d ago |
2+1 queue | – | 1.9 days | 0 |
5 OCT 2026Mon 5 Oct, 23:57 UTC22d ago |
1 | halved by day 1 | 7.1 days | 0 |
4 OCT 2026Sun 4 Oct, 15:37 UTC23d ago |
2 | – | 1.3 days | 1 |
3 OCT 2026Sat 3 Oct, 23:05 UTC24d ago |
2 | – | 0.7 days | 0 |
3 OCT 2026Sat 3 Oct, 02:31 UTC25d ago |
2 | – | 0.9 days | 1 |
30 SEP 2026Wed 30 Sep, 22:51 UTC27d ago |
0 | – | 2.2 days | 0 |
29 SEP 2026Tue 29 Sep, 00:22 UTC29d ago |
1 | – | 1.9 days | 0 |
28 SEP 2026Mon 28 Sep, 02:10 UTC30d ago |
1 | – | 0.9 days | 0 |
22 SEP 2026Tue 22 Sep, 02:25 UTC36d ago |
3 | halved by day 1 | 6 days | 1 |
15 SEP 2026Tue 15 Sep, 10:14 UTC42d ago |
0 | – | 6.7 days | 1 |
13 SEP 2026Sun 13 Sep, 17:24 UTC44d ago |
1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Lost In Rust Test Server run?
You will find no gather rate in the name of Lost In Rust Test Server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Lost In Rust Test Server?
Generated by the game, the procedural map of Lost In Rust Test Server has size 4,700 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags
Where does Lost In Rust Test Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Lost In Rust Test Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for Lost In Rust Test Server?
These are the tags Lost In Rust Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; oxidation (Custom tag): Set outside Rust's standard tags, by the owner or through a plugin. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on Lost In Rust Test Server when wipe day comes?
Its recent wipes averaged 1 players at peak. 21 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.
How often is Lost In Rust Test Server wiped, and on what schedule?
There is no next wipe to predict for Lost In Rust Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours.
Population
How is Lost In Rust Test Server ranked compared with the rest?
Filed under rankings: #13,531 for Lost In Rust Test Server on seven-day player hours, top 61% overall.
What does the player count on Lost In Rust Test Server look like?
As of the latest check, Lost In Rust Test Server has 0 players. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 00:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
Which Rust build is Lost In Rust Test Server running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Lost In Rust Test Server. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Lost In Rust Test Server?
You will find Lost In Rust Test Server online as of now. Its reported uptime gives the last restart as roughly 6 hours ago. It was up 85 of 168 hours across the last 7 full days, or 51% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on Lost In Rust Test Server?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 107,751 entities. Up to 3,563 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is Lost In Rust Test Server in?
There is no region on record for Lost In Rust Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 64.40.8.191:29015.
Connecting
How can you connect to Lost In Rust Test Server?
If you would rather use the console, press F1 in Rust and enter client.connect 64.40.8.191:29015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.