Rust Server IndexCard catalogue of Rust servers

Holdings11,720 servers60,549 players181 fresh wipes

Call no.16955 Off the shelf · offline

Rust Dev

Offline 64.40.8.121:28215 checked 30d ago

Subjects 1. modded2. carbon
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#16,955
top 71%
Last wipeWiped25 SEP2026 · 34d 6h ago
34d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 SEP 2026Fri 25 Sep, 04:56 UTC34d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
156/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
132/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
188/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
77/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
8/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
22/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Rust Dev run?

The name of Rust Dev does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Rust Dev?

Rust Dev runs a procedural map of size 3,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry Rust Dev?

These lists on Rust Server Index take Rust Dev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Rust Dev?

These are the tags Rust Dev publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at Rust Dev?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does Rust Dev wipe?

Its rhythm is not yet clear, since the record holds too few of Rust Dev's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 34 days 6 hours.

Players and ranking

Where does Rust Dev sit in the rankings?

On player hours over seven days, Rust Dev takes #16,955, within the top 71% of ranked servers.

How many players are on Rust Dev at the moment?

Filed under offline: Rust Dev, last seen 30 days 22 hours ago.

Operator and status

Which Rust build is Rust Dev running?

Rust network protocol 2633 and build 165217, on Linux, is what Rust Dev runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Rust Dev, and is it online now?

As of now Rust Dev is offline, with its last appearance 30 days 22 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Which region is Rust Dev in?

There is no region on record for Rust Dev; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 64.40.8.121:28215.

Joining the server

What is the way onto Rust Dev?

Enter client.connect 64.40.8.121:28215 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players 40 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol Joining needs you on game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.