Rust Server IndexCard catalogue of Rust servers

Holdings11,642 servers49,122 players103 fresh wipes

Call no.NA2X6230 On the shelf · online

Four Horsemen | PVE | Monthly | 2X | 10/1

Online NA 64.40.223.6:28018 checked 12m ago

Subjects 1. 2x 2. monthly wipes 3. modded4. oxide5. pve
Players now
0/ 60
0% full
7-day average
0
peak 2
Rank
#6,230
top 28% · #1006 in NA
Last wipeWiped1 OCT2026 · 26d 15h ago
26d ago · monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 8d 9hThu 5 Nov, 19:00 UTCFW
  2. in 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:50 UTC FW26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Four Horsemen | PVE | Monthly | 2X | 10/1 run?

Four Horsemen | PVE | Monthly | 2X | 10/1 sets gather at 2x, as its name shows. The group limit is 16 players. Filed under pve, player combat is not allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Four Horsemen | PVE | Monthly | 2X | 10/1?

Four Horsemen | PVE | Monthly | 2X | 10/1 runs a procedural map of size 4,250 with seed 1948548053, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does Four Horsemen | PVE | Monthly | 2X | 10/1 appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Four Horsemen | PVE | Monthly | 2X | 10/1 are Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

What is meant by the tags on Four Horsemen | PVE | Monthly | 2X | 10/1?

Filed under these tags, as published by Four Horsemen | PVE | Monthly | 2X | 10/1 and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp60 (Max players): Player cap: 60; ts16 (Group limit): 16 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Four Horsemen | PVE | Monthly | 2X | 10/1?

Its recent wipes averaged 1 players at peak. 22 hours into the latest wipe, the crowd reached its peak.

How often is Four Horsemen | PVE | Monthly | 2X | 10/1 wiped, and on what schedule?

The only wipe on Four Horsemen | PVE | Monthly | 2X | 10/1 is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 26 days 15 hours. Filed in its tags: a monthly wipe schedule.

Player counts

Where does Four Horsemen | PVE | Monthly | 2X | 10/1 sit in the rankings?

Filed under rankings: #6,230 for Four Horsemen | PVE | Monthly | 2X | 10/1 on seven-day player hours, #1,006 in North America, top 28% overall.

Is Four Horsemen | PVE | Monthly | 2X | 10/1 quiet or crowded?

Filed under live counts: Four Horsemen | PVE | Monthly | 2X | 10/1, 0 players on 60 slots at present. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.

Server facts

What Rust version is Four Horsemen | PVE | Monthly | 2X | 10/1 on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Four Horsemen | PVE | Monthly | 2X | 10/1. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Four Horsemen | PVE | Monthly | 2X | 10/1, and is it online now?

Right now Four Horsemen | PVE | Monthly | 2X | 10/1 is up and running. About 21 hours ago, by its own uptime figure, is when it last restarted. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on Four Horsemen | PVE | Monthly | 2X | 10/1 good?

Server fps held at 52 on average across the last 48 hours, never dropping below 3. The entity count reached 112,015, covering buildings, deployables and all else in the world. Memory use reached as much as 3,413 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Four Horsemen | PVE | Monthly | 2X | 10/1 hosted?

Four Horsemen | PVE | Monthly | 2X | 10/1 gives North America as its location and the tag NA. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 64.40.223.6:28018.

Connecting

What steps lead onto Four Horsemen | PVE | Monthly | 2X | 10/1?

If you would rather use the console, press F1 in Rust and enter client.connect 64.40.223.6:28018. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/TEdvqP27An.

Subject headings explained

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp60
Max players Player cap: 60.
ts16
Group limit 16 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.