Rust Server IndexCard catalogue of Rust servers

Holdings11,615 servers36,116 players67 fresh wipes

Call no.11444 On the shelf · online

EZLogik Build Home (dev)

Online 64.223.131.132:28015 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,444
top 51%
Last wipeWiped9 OCT2026 · 19d 18h ago
19d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 12:49 UTC19d ago
1 – running 1
3 OCT 2026Sat 3 Oct, 23:55 UTC25d ago
0 – 5.5 days 0
1 OCT 2026Thu 1 Oct, 03:48 UTC28d ago
1 halved by day 1 2.8 days 0
30 SEP 2026Wed 30 Sep, 20:41 UTC28d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 46/ 999
NA 72/ 999
OC 84/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
2/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
15/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On EZLogik Build Home (dev), which rules and settings apply?

The name of EZLogik Build Home (dev) does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Tags

Where does EZLogik Build Home (dev) appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is EZLogik Build Home (dev): Modded Rust servers, filed by play style and Build and creative servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for EZLogik Build Home (dev)?

These are the tags EZLogik Build Home (dev) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at EZLogik Build Home (dev)?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does EZLogik Build Home (dev) follow?

EZLogik Build Home (dev) wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 18 hours is when its current world was made.

Population

What position does EZLogik Build Home (dev) hold among Rust servers?

On player hours over seven days, EZLogik Build Home (dev) takes #11,444, within the top 51% of ranked servers.

How many players are on EZLogik Build Home (dev) at the moment?

The live count for EZLogik Build Home (dev) stands at 0 players, out of 10 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 01:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

What version does EZLogik Build Home (dev) use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on EZLogik Build Home (dev). The protocol must match before you can join, and Steam takes care of updating it.

How reliable is EZLogik Build Home (dev), and is it online now?

Right now EZLogik Build Home (dev) is up and running. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 26 September 2026 it was first seen by Rust Server Index.

What is the location of EZLogik Build Home (dev)?

EZLogik Build Home (dev) gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 64.223.131.132:28015.

How to join

What steps lead onto EZLogik Build Home (dev)?

Enter client.connect 64.223.131.132:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.