CYBERSHOKE | #3 Vanilla (x2)
Online EU 62.122.215.125:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 14:59 UTC, in 3d 10h. Every Monday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 60%else halves by day 3.5
Coming wipes
- in 3d 10hMon 2 Nov, 14:59 UTC
- in 6d 14hThu 5 Nov, 19:00 UTCFW
- in 10d 10hMon 9 Nov, 14:59 UTC
- in 17d 10hMon 16 Nov, 14:59 UTC
- in 24d 10hMon 23 Nov, 14:59 UTC
- in 31d 10hMon 30 Nov, 14:59 UTC
- in 34d 14hThu 3 Dec, 19:00 UTCFW
- in 38d 10hMon 7 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 14:59 UTC3d ago |
12 | – | running | 1 |
19 OCT 2026Mon 19 Oct, 15:00 UTC10d ago |
4 | held half | 7 days | 0 |
12 OCT 2026Mon 12 Oct, 15:00 UTC17d ago |
7 | halved by day 4 | 7 days | 2 |
5 OCT 2026Mon 5 Oct, 14:59 UTC24d ago |
3 | held half | 7 days | 1 |
28 SEP 2026Mon 28 Sep, 15:00 UTC31d ago |
9 | halved by day 3 | 7 days | 1 |
21 SEP 2026Mon 21 Sep, 15:00 UTC38d ago |
5 | held half | 7 days | 0 |
14 SEP 2026Mon 14 Sep, 15:00 UTC45d ago |
7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on CYBERSHOKE | #3 Vanilla (x2)?
By its name, CYBERSHOKE | #3 Vanilla (x2) gathers at 2x. The server sets a group limit of 24 players. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on CYBERSHOKE | #3 Vanilla (x2)?
CYBERSHOKE | #3 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry CYBERSHOKE | #3 Vanilla (x2)?
Filed under these Rust Server Index lists is CYBERSHOKE | #3 Vanilla (x2): Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How should you read the tags listed for CYBERSHOKE | #3 Vanilla (x2)?
The server's own tags are listed here, and the game's server browser reads them: CYBERSHOKE | #3 Vanilla (x2) gives gmrust (Game mode): Rust survival, as standard; mp300 (Max players): Player cap: 300; ts24 (Group limit): 24 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): Europe is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on CYBERSHOKE | #3 Vanilla (x2) when wipe day comes?
At their busiest, its recent wipes drew 8 players on average. The latest wipe peaked 25 hours in. The crowd held above half the peak until the next wipe in 60% of its recent wipes. By day 3.5 the crowd had fallen below half when it didn't hold.
How often is CYBERSHOKE | #3 Vanilla (x2) wiped, and on what schedule?
every Monday at 14:59 UTC is how CYBERSHOKE | #3 Vanilla (x2) wipes. On Monday 2 November at 14:59 UTC the next wipe is due. Its present world dates from 3 days 13 hours. A weekly wipe schedule is published in its tags.
Players and ranking
Where does CYBERSHOKE | #3 Vanilla (x2) sit in the rankings?
On seven-day player hours, CYBERSHOKE | #3 Vanilla (x2) takes #2,697 overall and #1,038 in Europe, within the top 12% of ranked servers.
How many players are on CYBERSHOKE | #3 Vanilla (x2) at the moment?
CYBERSHOKE | #3 Vanilla (x2) is currently showing 1 players on 300 slots. Averaged across seven days: 1 players, peaking at 12. Over the last 48 hours, 16:00 UTC drew the highest average: 4 players.
Operator and status
What version does CYBERSHOKE | #3 Vanilla (x2) use?
Rust network protocol 2635 and build 168909 on Windows is what you will find on CYBERSHOKE | #3 Vanilla (x2). The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of CYBERSHOKE | #3 Vanilla (x2)?
The server is live at this moment: CYBERSHOKE | #3 Vanilla (x2). The uptime it reports puts the last restart at about 23 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does CYBERSHOKE | #3 Vanilla (x2) perform?
The last 48 hours give an average of 146 server fps and a floor of 44. The entity count reached 104,751, covering buildings, deployables and all else in the world. Up to 3,951 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is CYBERSHOKE | #3 Vanilla (x2) hosted?
The EU tag places CYBERSHOKE | #3 Vanilla (x2), by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 62.122.215.125:28025.
Joining the server
What steps lead onto CYBERSHOKE | #3 Vanilla (x2)?
Enter client.connect 62.122.215.125:28025 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://cybershoke.net/rust is where its website lives.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp300
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
