CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:59 UTC, in 12h. Every Friday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 12hFri 30 Oct, 14:59 UTC
- in 6d 16hThu 5 Nov, 19:00 UTCFW
- in 7d 12hFri 6 Nov, 14:59 UTC
- in 14d 12hFri 13 Nov, 14:59 UTC
- in 21d 12hFri 20 Nov, 14:59 UTC
- in 28d 12hFri 27 Nov, 14:59 UTC
- in 34d 16hThu 3 Dec, 19:00 UTCFW
- in 35d 12hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:59 UTC6d ago |
5 | – | running | 1 |
16 OCT 2026Fri 16 Oct, 14:59 UTC13d ago |
7 | halved by day 3 | 7 days | 0 |
9 OCT 2026Fri 9 Oct, 14:58 UTC20d ago |
7 | halved by day 4 | 7 days | 0 |
2 OCT 2026Fri 2 Oct, 14:59 UTC27d ago |
11 | halved by day 3 | 7 days | 0 |
25 SEP 2026Fri 25 Sep, 14:59 UTC34d ago |
8 | halved by day 5 | 7 days | 1 |
18 SEP 2026Fri 18 Sep, 14:59 UTC41d ago |
9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) sets gather at 2x, as its name shows. The group limit is 24 players. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.
What is the map on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is CYBERSHOKE | #2 Vanilla (x2) filed under?
Filed under these Rust Server Index lists is CYBERSHOKE | #2 Vanilla (x2): Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What is meant by the tags on CYBERSHOKE | #2 Vanilla (x2)?
These are the tags CYBERSHOKE | #2 Vanilla (x2) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp200 (Max players): Player cap: 200; ts24 (Group limit): The team ceiling is 24; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): One wipe each week; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; EU (Europe): Europe is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on CYBERSHOKE | #2 Vanilla (x2)?
Its recent wipes averaged 6 players at peak. The latest wipe peaked 22 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.
When does CYBERSHOKE | #2 Vanilla (x2) wipe?
Filed under its wipe rhythm: CYBERSHOKE | #2 Vanilla (x2) wipes every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is due. Its present world dates from 6 days 11 hours. Filed in its tags: a weekly wipe schedule.
Players and ranking
Where does CYBERSHOKE | #2 Vanilla (x2) sit in the rankings?
The seven-day player-hours ranking places CYBERSHOKE | #2 Vanilla (x2) at #2,567 and #989 in Europe, among the top 12% of ranked servers.
Is CYBERSHOKE | #2 Vanilla (x2) quiet or crowded?
The live count for CYBERSHOKE | #2 Vanilla (x2) stands at 1 players, out of 200 slots. Filed under seven-day figures: an average of 1 players and a peak of 8. The busiest point in the last 48 hours was 12:00 UTC, averaging 3 players.
Operator and status
Which Rust build is CYBERSHOKE | #2 Vanilla (x2) running?
Rust network protocol 2635 and build 168909, on Windows, is what CYBERSHOKE | #2 Vanilla (x2) runs. To join you need the same protocol; Steam handles the update.
How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it online now?
You will find CYBERSHOKE | #2 Vanilla (x2) online as of now. Its reported uptime gives the last restart as roughly 21 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on CYBERSHOKE | #2 Vanilla (x2) good?
Server fps held at 186 on average across the last 48 hours, never dropping below 145. Buildings, deployables and everything else in the world came to as many as 75,873 entities. The peak memory figure stood at 2,840 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is CYBERSHOKE | #2 Vanilla (x2) hosted?
CYBERSHOKE | #2 Vanilla (x2) gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 62.122.215.125:28020.
Connecting
What steps lead onto CYBERSHOKE | #2 Vanilla (x2)?
If you would rather use the console, press F1 in Rust and enter client.connect 62.122.215.125:28020. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://cybershoke.net/rust.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp200
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
