CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 17players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 14hFri 30 Oct, 14:59 UTC
- in 6d 18hThu 5 Nov, 19:00 UTCFW
- in 7d 14hFri 6 Nov, 14:59 UTC
- in 14d 14hFri 13 Nov, 14:59 UTC
- in 21d 14hFri 20 Nov, 14:59 UTC
- in 28d 14hFri 27 Nov, 14:59 UTC
- in 34d 18hThu 3 Dec, 19:00 UTCFW
- in 35d 14hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 14:59 UTC6d ago |
22 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 14:59 UTC13d ago |
20 | halved by day 3 | 7 days | 0 |
9 OCT 2026Fri 9 Oct, 14:59 UTC20d ago |
10 | halved by day 6 | 7 days | 0 |
2 OCT 2026Fri 2 Oct, 14:59 UTC27d ago |
18 | halved by day 5 | 7 days | 2 |
25 SEP 2026Fri 25 Sep, 14:59 UTC34d ago |
17 | halved by day 3 | 7 days | 0 |
18 SEP 2026Fri 18 Sep, 14:59 UTC41d ago |
15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On CYBERSHOKE | #1 Vanilla (x2), which rules and settings apply?
CYBERSHOKE | #1 Vanilla (x2) sets gather at 2x, as its name shows. The server sets a group limit of 24 players. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on CYBERSHOKE | #1 Vanilla (x2)?
Generated by the game, the procedural map of CYBERSHOKE | #1 Vanilla (x2) has size 4,000 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
On Rust Server Index, which lists and filters carry CYBERSHOKE | #1 Vanilla (x2)?
Filed under these Rust Server Index lists is CYBERSHOKE | #1 Vanilla (x2): Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Which tags are attached to CYBERSHOKE | #1 Vanilla (x2), and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: CYBERSHOKE | #1 Vanilla (x2) gives gmrust (Game mode): Rust survival, as standard; mp300 (Max players): The queue ceiling sits at 300; ts24 (Group limit): 24 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at CYBERSHOKE | #1 Vanilla (x2)?
The average peak across its recent wipes is 17 players. The latest wipe peaked 26 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.
How often is CYBERSHOKE | #1 Vanilla (x2) wiped, and on what schedule?
The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is due. Its present world dates from 6 days 9 hours. Its tags carry a wipe schedule of once a week.
Population
How is CYBERSHOKE | #1 Vanilla (x2) ranked compared with the rest?
On seven-day player hours, CYBERSHOKE | #1 Vanilla (x2) takes #1,554 overall and #619 in Europe, within the top 7% of ranked servers.
How many players are on CYBERSHOKE | #1 Vanilla (x2) at the moment?
Filed under live counts: CYBERSHOKE | #1 Vanilla (x2), 0 players on 300 slots at present. Averaged across seven days: 4 players, peaking at 22. Over the last 48 hours, 16:00 UTC drew the highest average: 3 players.
Server facts
Which Rust build is CYBERSHOKE | #1 Vanilla (x2) running?
Rust network protocol 2635 and build 168909, on Windows, is what CYBERSHOKE | #1 Vanilla (x2) runs. The protocol must match before you can join, and Steam takes care of updating it.
Is CYBERSHOKE | #1 Vanilla (x2) reachable, and does it stay up?
You will find CYBERSHOKE | #1 Vanilla (x2) online as of now. Its reported uptime gives the last restart as roughly 19 hours ago. Uptime for the last 7 full days came to 85%, 143 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on CYBERSHOKE | #1 Vanilla (x2)?
Averaged over the last 48 hours, server fps was 147, with a low of 114. The entity count reached 101,667, covering buildings, deployables and all else in the world. Memory use reached as much as 3,240 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of CYBERSHOKE | #1 Vanilla (x2)?
The EU tag places CYBERSHOKE | #1 Vanilla (x2), by its own listing, in Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 62.122.215.125:28015.
Connecting
What steps lead onto CYBERSHOKE | #1 Vanilla (x2)?
Enter client.connect 62.122.215.125:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://cybershoke.net/rust.
Server tags
What each one means.
Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z
Game
gmrust
mp300
ts24
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
