Rust Server IndexCard catalogue of Rust servers

Holdings11,611 servers33,784 players69 fresh wipes

Call no.4042 On the shelf · online

Server

Online 57.129.141.226:28015 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 5000
0% full
7-day average
1
peak 4
Rank
#4,042
top 18%
Last wipeWiped6 AUG2026 · 83d 12h ago
83d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 00:05 UTC3d ago
1 – running 1
20 OCT 2026Tue 20 Oct, 20:32 UTC8d ago
1 held half 5.1 days 0
7 OCT 2026Wed 7 Oct, 06:08 UTC22d ago
2 halved by day 3 13.6 days 1
3 OCT 2026Sat 3 Oct, 08:43 UTC25d ago
1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
55/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
124/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
81/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
29/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
6/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Server run?

The name of Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Server?

Server runs a procedural map of size 5,000 with seed 331143034, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry Server?

These lists on Rust Server Index take Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Server?

Filed under these tags, as published by Server and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp5000 (Max players): The queue ceiling sits at 5,000; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Server?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. By day 3 the crowd had fallen below half when it didn't hold.

How often is Server wiped, and on what schedule?

There is no next wipe to predict for Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 83 days 12 hours is when its current world was made.

Players and ranking

Where does Server sit in the rankings?

The seven-day player-hours ranking places Server at #4,042, among the top 18% of ranked servers.

Is Server quiet or crowded?

Filed under live counts: Server, 0 players on 5,000 slots at present. The seven-day average is 1 players; the peak reached 4. Over the last 48 hours, 08:00 UTC drew the highest average: 4 players.

Server details

What version does Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Server. To join you need the same protocol; Steam handles the update.

Is Server reachable, and does it stay up?

The server is live at this moment: Server. Its reported uptime gives the last restart as roughly 5 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Server good?

Server fps held at 47 on average across the last 48 hours, never dropping below 9. Buildings, deployables and everything else in the world came to as many as 351,989 entities. Up to 7,191 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is Server in?

There is no region on record for Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 57.129.141.226:28015.

Connecting

How can you connect to Server?

Two ways in. Type client.connect 57.129.141.226:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5000,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp5000
Max players The queue ceiling sits at 5,000.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.