Rust Server IndexCard catalogue of Rust servers

Holdings11,882 servers97,865 players398 fresh wipes

Call no.6725 On the shelf · online

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 7m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 3
Rank
#6,725
top 30%
Last wipeWiped1 OCT2026 · 27d 21h ago
27d ago · no schedule published
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:43 UTC FW27d ago
3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does 4Netplayers Rust Server run?

You will find no gather rate in the name of 4Netplayers Rust Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is 4Netplayers Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to 4Netplayers Rust Server, and what do they stand for?

Filed under these tags, as published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at 4Netplayers Rust Server?

Its recent wipes averaged 3 players at peak. 24 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does 4Netplayers Rust Server follow?

With the force wipe, 4Netplayers Rust Server wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 21 hours.

Population

Where does 4Netplayers Rust Server sit in the rankings?

On player hours over seven days, 4Netplayers Rust Server takes #6,725, within the top 30% of ranked servers.

Is 4Netplayers Rust Server quiet or crowded?

4Netplayers Rust Server is currently showing 0 players on 10 slots. Averaged across seven days: 0 players, peaking at 3. The busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.

Server facts

What version does 4Netplayers Rust Server use?

Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is 4Netplayers Rust Server, and is it online now?

You will find 4Netplayers Rust Server online as of now. Its reported uptime gives the last restart as roughly 2 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on 4Netplayers Rust Server?

Server fps held at 30 on average across the last 48 hours, never dropping below 30. The entity count reached 91,452, covering buildings, deployables and all else in the world. Memory use reached as much as 3,032 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of 4Netplayers Rust Server?

4Netplayers Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 54.37.245.171:22000.

Connecting

How can you connect to 4Netplayers Rust Server?

Two ways in. Type client.connect 54.37.245.171:22000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.