Rust Server IndexCard catalogue of Rust servers

Holdings11,624 servers41,406 players84 fresh wipes

Call no.15339 On the shelf · online

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 11m ago

Subjects 1. modded2. carbon
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped10 OCT2026 · 18d 17h ago
18d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 13:59 UTC18d ago
0 – running 0
19 SEP 2026Sat 19 Sep, 17:27 UTC39d ago
0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
124/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
44/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
19/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On NON-PRODUCTION Pocket Mines Feasibility, which rules and settings apply?

No gather rate appears in the name NON-PRODUCTION Pocket Mines Feasibility. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on NON-PRODUCTION Pocket Mines Feasibility?

Size 2,000, seed 20260808: the game generates the procedural map on NON-PRODUCTION Pocket Mines Feasibility. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does NON-PRODUCTION Pocket Mines Feasibility appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for NON-PRODUCTION Pocket Mines Feasibility?

Filed under these tags, as published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp2 (Max players): Player cap: 2; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at NON-PRODUCTION Pocket Mines Feasibility?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

When does NON-PRODUCTION Pocket Mines Feasibility wipe?

Its rhythm is not yet clear, since the record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 17 hours is when its current world was made.

Player counts

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

On player hours over seven days, NON-PRODUCTION Pocket Mines Feasibility takes #15,339, within the top 69% of ranked servers.

Is NON-PRODUCTION Pocket Mines Feasibility quiet or crowded?

The live count for NON-PRODUCTION Pocket Mines Feasibility stands at 0 players, out of 2 slots. Filed under seven-day average: 0 players.

Server details

What version does NON-PRODUCTION Pocket Mines Feasibility use?

Rust network protocol 2634 and build 167398, on Linux, is what NON-PRODUCTION Pocket Mines Feasibility runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is NON-PRODUCTION Pocket Mines Feasibility, and is it online now?

The server is live at this moment: NON-PRODUCTION Pocket Mines Feasibility. About 18 days 16 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on NON-PRODUCTION Pocket Mines Feasibility good?

The last 48 hours give an average of 235 server fps and a floor of 208. The entity count reached 14,119, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,058 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is NON-PRODUCTION Pocket Mines Feasibility hosted?

There is no region on record for NON-PRODUCTION Pocket Mines Feasibility; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 51.91.74.194:25570.

Joining the server

What is the way onto NON-PRODUCTION Pocket Mines Feasibility?

Two ways in. Type client.connect 51.91.74.194:25570 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp2
Max players Player cap: 2.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167398
Build The game build here is 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.