4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 16:39 UTC1d ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on 4Netplayers MrWolfCommunity Server?
The name of 4Netplayers MrWolfCommunity Server does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on 4Netplayers MrWolfCommunity Server?
Size 3,700, seed 464832282: the game generates the procedural map on 4Netplayers MrWolfCommunity Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry 4Netplayers MrWolfCommunity Server?
The Rust Server Index lists that include 4Netplayers MrWolfCommunity Server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to 4Netplayers MrWolfCommunity Server, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: 4Netplayers MrWolfCommunity Server gives gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does 4Netplayers MrWolfCommunity Server follow?
Its rhythm is not yet clear, since the record holds too few of 4Netplayers MrWolfCommunity Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 hours is when its current world was made.
Players and ranking
How is 4Netplayers MrWolfCommunity Server ranked compared with the rest?
On player hours over seven days, 4Netplayers MrWolfCommunity Server takes #6,324, within the top 28% of ranked servers.
What does the player count on 4Netplayers MrWolfCommunity Server look like?
Filed under live counts: 4Netplayers MrWolfCommunity Server, 0 players on 10 slots at present. The seven-day average is 1 players; the peak reached 2. Filed under busiest hour: 22:00 UTC in the last 48 hours, averaging 2 players.
Server facts
What Rust version is 4Netplayers MrWolfCommunity Server on?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers MrWolfCommunity Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is 4Netplayers MrWolfCommunity Server reachable, and does it stay up?
The server is live at this moment: 4Netplayers MrWolfCommunity Server. The uptime it reports puts the last restart at about 12 hours ago. Uptime for the last 1 full day came to 50%, 12 hours out of 24. On 27 October 2026 it was first seen by Rust Server Index.
What is performance like on 4Netplayers MrWolfCommunity Server?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. The entity count reached 79,492, covering buildings, deployables and all else in the world. Up to 2,558 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is 4Netplayers MrWolfCommunity Server hosted?
No region is published by 4Netplayers MrWolfCommunity Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.89.172.53:24900.
Connecting
How can you connect to 4Netplayers MrWolfCommunity Server?
If you would rather use the console, press F1 in Rust and enter client.connect 51.89.172.53:24900. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.