TESTING
Online 51.83.150.41:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 15players, last three wipes
- crowd held
- 80%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
17 OCT 2026Sat 17 Oct, 19:12 UTC10d ago |
1 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 14:58 UTC12d ago |
18 | held half | 2.2 days | 3 |
12 OCT 2026Mon 12 Oct, 14:59 UTC15d ago |
25 | held half | 3 days | 0 |
8 OCT 2026Thu 8 Oct, 14:58 UTC19d ago |
12 | held half | 4 days | 4 |
5 OCT 2026Mon 5 Oct, 15:00 UTC22d ago |
24 | held half | 3 days | 2 |
1 OCT 2026Thu 1 Oct, 17:57 UTC FW26d ago |
23 | halved by day 1 | 3.9 days | 1 |
28 SEP 2026Mon 28 Sep, 15:58 UTC29d ago |
24 | held half | 3.1 days | 2 |
25 SEP 2026Fri 25 Sep, 17:03 UTC32d ago |
22 | held half | 3 days | 2 |
21 SEP 2026Mon 21 Sep, 15:57 UTC36d ago |
6 | halved by day 1 | 4 days | 0 |
14 SEP 2026Mon 14 Sep, 15:56 UTC43d ago |
25 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On TESTING, which rules and settings apply?
No gather rate appears in the name TESTING. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on TESTING?
Generated by the game, the procedural map of TESTING has size 1,000 and seed 612351. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is TESTING filed under?
These lists on Rust Server Index take TESTING: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on TESTING?
The server's own tags are listed here, and the game's server browser reads them: TESTING gives gmrust (Game mode): Rust survival, as standard; mp500 (Max players): 500 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What happens on wipe day at TESTING?
At their busiest, its recent wipes drew 15 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 80% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does TESTING follow?
There is no next wipe to predict for TESTING, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 10 days 4 hours.
Player counts
What position does TESTING hold among Rust servers?
Filed under rankings: #8,833 for TESTING on seven-day player hours, top 40% overall.
What does the player count on TESTING look like?
Filed under live counts: TESTING, 0 players on 500 slots at present. The seven-day average is 0 players; the peak reached 4. Over the last 48 hours, 09:00 UTC drew the highest average: 0 players.
Server details
Which Rust build is TESTING running?
Rust network protocol 2635 and build 168909, on Windows, is what TESTING runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of TESTING?
The server is live at this moment: TESTING. Its reported uptime gives the last restart as roughly 2 days 3 hours ago. Of the last 7 full days, 103 of 168 hours were up, 61% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on TESTING?
Server fps held at 128 on average across the last 48 hours, never dropping below 125. Buildings, deployables and everything else in the world came to as many as 4,021 entities. The peak memory figure stood at 1,054 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of TESTING?
There is no region on record for TESTING; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.83.150.41:28015.
Connecting
How can you connect to TESTING?
Two ways in. Type client.connect 51.83.150.41:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.