Rust Server IndexCard catalogue of Rust servers

Holdings11,743 servers57,957 players134 fresh wipes

Call no.8833 On the shelf · online

TESTING

Online 51.83.150.41:28015 checked 10m ago

Subjects 1. modded2. carbon
Players now
0/ 500
0% full
7-day average
0
peak 4
Rank
#8,833
top 40%
Last wipeWiped17 OCT2026 · 10d 4h ago
10d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
15players, last three wipes
crowd held
80%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctMon 12 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 19:12 UTC10d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 14:58 UTC12d ago
18 held half 2.2 days 3
12 OCT 2026Mon 12 Oct, 14:59 UTC15d ago
25 held half 3 days 0
8 OCT 2026Thu 8 Oct, 14:58 UTC19d ago
12 held half 4 days 4
5 OCT 2026Mon 5 Oct, 15:00 UTC22d ago
24 held half 3 days 2
1 OCT 2026Thu 1 Oct, 17:57 UTC FW26d ago
23 halved by day 1 3.9 days 1
28 SEP 2026Mon 28 Sep, 15:58 UTC29d ago
24 held half 3.1 days 2
25 SEP 2026Fri 25 Sep, 17:03 UTC32d ago
22 held half 3 days 2
21 SEP 2026Mon 21 Sep, 15:57 UTC36d ago
6 halved by day 1 4 days 0
14 SEP 2026Mon 14 Sep, 15:56 UTC43d ago
25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 163 on average
61/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
126/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average
70/ 225
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
19/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
64/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
15/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On TESTING, which rules and settings apply?

No gather rate appears in the name TESTING. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on TESTING?

Generated by the game, the procedural map of TESTING has size 1,000 and seed 612351. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is TESTING filed under?

These lists on Rust Server Index take TESTING: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on TESTING?

The server's own tags are listed here, and the game's server browser reads them: TESTING gives gmrust (Game mode): Rust survival, as standard; mp500 (Max players): 500 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at TESTING?

At their busiest, its recent wipes drew 15 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 80% of its recent wipes. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does TESTING follow?

There is no next wipe to predict for TESTING, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 10 days 4 hours.

Player counts

What position does TESTING hold among Rust servers?

Filed under rankings: #8,833 for TESTING on seven-day player hours, top 40% overall.

What does the player count on TESTING look like?

Filed under live counts: TESTING, 0 players on 500 slots at present. The seven-day average is 0 players; the peak reached 4. Over the last 48 hours, 09:00 UTC drew the highest average: 0 players.

Server details

Which Rust build is TESTING running?

Rust network protocol 2635 and build 168909, on Windows, is what TESTING runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of TESTING?

The server is live at this moment: TESTING. Its reported uptime gives the last restart as roughly 2 days 3 hours ago. Of the last 7 full days, 103 of 168 hours were up, 61% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on TESTING?

Server fps held at 128 on average across the last 48 hours, never dropping below 125. Buildings, deployables and everything else in the world came to as many as 4,021 entities. The peak memory figure stood at 1,054 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of TESTING?

There is no region on record for TESTING; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.83.150.41:28015.

Connecting

How can you connect to TESTING?

Two ways in. Type client.connect 51.83.150.41:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players 500 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.