Rust Server IndexCard catalogue of Rust servers

Holdings11,742 servers66,506 players202 fresh wipes

Call no.15290 On the shelf · online

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 9m ago

Subjects 1. modded2. carbon
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipeWiped29 OCT2026 · 1h ago
1h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 22:07 UTC1h ago
– – running 0
22 OCT 2026Thu 22 Oct, 22:08 UTC7d ago
0 – – 0
20 OCT 2026Tue 20 Oct, 16:22 UTC9d ago
0 – 2.2 days 0
11 OCT 2026Sun 11 Oct, 16:41 UTC18d ago
1 halved by day 1 9 days 1
10 OCT 2026Sat 10 Oct, 19:51 UTC19d ago
1 – 0.9 days 0
21 SEP 2026Mon 21 Sep, 16:01 UTC38d ago
0 – 19.2 days 0
20 SEP 2026Sun 20 Sep, 22:31 UTC39d ago
0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

No gather rate appears in the name Project Fallout Vanilla | No Team Limit | Weekly Wipes. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Generated by the game, the map is procedural on Project Fallout Vanilla | No Team Limit | Weekly Wipes.

Tags and filters

Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The server's own tags are listed here, and the game's server browser reads them: Project Fallout Vanilla | No Team Limit | Weekly Wipes gives gmrust (Game mode): Survival on standard Rust rules; mp125 (Max players): Player cap: 125; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

How often is Project Fallout Vanilla | No Team Limit | Weekly Wipes wiped, and on what schedule?

Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 1 hours is when its current world was made.

Population

What position does Project Fallout Vanilla | No Team Limit | Weekly Wipes hold among Rust servers?

The seven-day player-hours ranking places Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,290, among the top 69% of ranked servers.

How many players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes at the moment?

The live count for Project Fallout Vanilla | No Team Limit | Weekly Wipes stands at 0 players, out of 125 slots. Filed under seven-day average: 0 players.

Operator and status

What Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?

Rust network protocol 2635 and build 168909, on Linux, is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. To join you need the same protocol; Steam handles the update.

How reliable is Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it online now?

The server is live at this moment: Project Fallout Vanilla | No Team Limit | Weekly Wipes. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 19 September 2026 it was first seen by Rust Server Index.

Which region is Project Fallout Vanilla | No Team Limit | Weekly Wipes in?

There is no region on record for Project Fallout Vanilla | No Team Limit | Weekly Wipes; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.81.49.81:28015.

How to join

What is the way onto Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Two ways in. Type client.connect 51.81.49.81:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp125
Max players Player cap: 125.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.