Rust Server IndexCard catalogue of Rust servers

Holdings11,744 servers74,144 players138 fresh wipes

Call no.3844 On the shelf · online

PUBLIC

Online 51.81.48.22:28044 checked 12m ago

Subjects 1. modded
Players now
0/ 100
0% full
7-day average
1
peak 23
Rank
#3,844
top 17%
Last wipeWiped22 OCT2026 · 6d 9h ago
6d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
20players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 03:24 UTC6d ago
20 – running 2
21 OCT 2026Wed 21 Oct, 18:57 UTC6d ago
23 – 0.4 days 0
15 OCT 2026Thu 15 Oct, 01:48 UTC13d ago
18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 156 on average
200/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
133/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
135/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
14/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
50/ 1000
Reference desk

Quick answers

From the figures on this page.

Map and rules

On PUBLIC, which rules and settings apply?

No gather rate appears in the name PUBLIC. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. VAC is on: Valve's anti-cheat is enabled.

What is the map on PUBLIC?

Generated by the game, the procedural map of PUBLIC has size 5,000 and seed 1228719711. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

Where does PUBLIC appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include PUBLIC are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on PUBLIC?

Filed under these tags, as published by PUBLIC and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on PUBLIC when wipe day comes?

The average peak across its recent wipes is 20 players. 11 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does PUBLIC follow?

There is no next wipe to predict for PUBLIC, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 6 days 9 hours.

Player counts

Where does PUBLIC sit in the rankings?

On player hours over seven days, PUBLIC takes #3,844, within the top 17% of ranked servers.

How many players are on PUBLIC at the moment?

The live count for PUBLIC stands at 0 players, out of 100 slots. Averaged across seven days: 1 players, peaking at 23. The busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.

Operator and status

What Rust version is PUBLIC on?

Rust network protocol 2634 and build 167781, on Linux, is what PUBLIC runs. Steam keeps your game updated, but the protocol must match for you to join.

Is PUBLIC reachable, and does it stay up?

Right now PUBLIC is up and running. Its reported uptime gives the last restart as roughly 6 days 8 hours ago. Of the last 7 full days, 149 of 168 hours were up, 89% of the time. It was first recorded by Rust Server Index on 14 October 2026.

How well does PUBLIC perform?

Averaged over the last 48 hours, server fps was 128, with a low of 68. The entity count reached 1,034,957, covering buildings, deployables and all else in the world. Memory use reached as much as 5,868 MB. What players feel as lag is low fps together with a rising entity count.

Which region is PUBLIC in?

There is no region on record for PUBLIC; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.81.48.22:28044.

How to join

What is the way onto PUBLIC?

If you would rather use the console, press F1 in Rust and enter client.connect 51.81.48.22:28044. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build Build on file: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.