Rust Server IndexCard catalogue of Rust servers

Holdings11,770 servers75,264 players241 fresh wipes

Call no.9255 On the shelf · online

Coog's Hunger Games

Online 51.81.179.115:27457 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#9,255
top 42%
Last wipeWiped24 OCT2026 · 5d 3h ago
5d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 19:12 UTC5d ago
1 – running 0
15 OCT 2026Thu 15 Oct, 01:19 UTC14d ago
1 halved by day 3 9.7 days 0
13 OCT 2026Tue 13 Oct, 03:18 UTC16d ago
1 – 1.9 days 0
12 OCT 2026Mon 12 Oct, 15:53 UTC17d ago
1 – 0.5 days 0
11 OCT 2026Sun 11 Oct, 15:26 UTC18d ago
1 – 1 days 0
9 OCT 2026Fri 9 Oct, 13:58 UTC20d ago
1 held half 2.1 days 1
9 OCT 2026Fri 9 Oct, 00:24 UTC20d ago
1 – 0.6 days 0
8 OCT 2026Thu 8 Oct, 00:01 UTC21d ago
1 – 1 days 0
7 OCT 2026Wed 7 Oct, 02:41 UTC22d ago
1 – 0.9 days 0
3 OCT 2026Sat 3 Oct, 19:12 UTC26d ago
1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Coog's Hunger Games, which rules and settings apply?

You will find no gather rate in the name of Coog's Hunger Games. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Coog's Hunger Games?

Coog's Hunger Games runs a procedural map of size 4,000 with seed 6969, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry Coog's Hunger Games?

The Rust Server Index lists that include Coog's Hunger Games are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Coog's Hunger Games, and what do they stand for?

Filed under these tags, as published by Coog's Hunger Games and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Coog's Hunger Games?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 3.

How often is Coog's Hunger Games wiped, and on what schedule?

There is no next wipe to predict for Coog's Hunger Games, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 3 hours is when its current world was made.

Player counts

How is Coog's Hunger Games ranked compared with the rest?

Filed under rankings: #9,255 for Coog's Hunger Games on seven-day player hours, top 42% overall.

Is Coog's Hunger Games quiet or crowded?

The live count for Coog's Hunger Games stands at 0 players, out of 1 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

What version does Coog's Hunger Games use?

Rust network protocol 2635 and build 168909, on Linux, is what Coog's Hunger Games runs. To join you need the same protocol; Steam handles the update.

How reliable is Coog's Hunger Games, and is it online now?

Right now Coog's Hunger Games is up and running. Its reported uptime gives the last restart as roughly 3 hours ago. Uptime for the last 7 full days came to 65%, 110 hours out of 168. It was first recorded by Rust Server Index on 20 September 2026.

What is performance like on Coog's Hunger Games?

Averaged over the last 48 hours, server fps was 164, with a low of 109. The entity count reached 90,909, covering buildings, deployables and all else in the world. Memory use reached as much as 3,785 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Coog's Hunger Games hosted?

There is no region on record for Coog's Hunger Games; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.81.179.115:27457.

How to join

What steps lead onto Coog's Hunger Games?

Two ways in. Type client.connect 51.81.179.115:27457 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players 1 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.