NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
28 OCT 2026Wed 28 Oct, 18:50 UTC21h ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 23:37 UTC1d ago |
– | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does NBA67 - 4Netplayers run?
The name of NBA67 - 4Netplayers does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on NBA67 - 4Netplayers?
Size 3,000, seed 13698755: the game generates the procedural map on NBA67 - 4Netplayers. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does NBA67 - 4Netplayers appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take NBA67 - 4Netplayers: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which tags are attached to NBA67 - 4Netplayers, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: NBA67 - 4Netplayers gives gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
When does NBA67 - 4Netplayers wipe?
Its rhythm is not yet clear, since the record holds too few of NBA67 - 4Netplayers's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 hours.
Population
What position does NBA67 - 4Netplayers hold among Rust servers?
Filed under rankings: #6,426 for NBA67 - 4Netplayers on seven-day player hours, top 29% overall.
Is NBA67 - 4Netplayers quiet or crowded?
The live count for NBA67 - 4Netplayers stands at 0 players, out of 10 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
Server details
Which Rust build is NBA67 - 4Netplayers running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on NBA67 - 4Netplayers. Steam keeps your game updated, but the protocol must match for you to join.
Is NBA67 - 4Netplayers reachable, and does it stay up?
The server is live at this moment: NBA67 - 4Netplayers. The uptime it reports puts the last restart at about 6 hours ago. Uptime for the last 4 full days came to 95%, 91 hours out of 96. On 24 October 2026 it was first seen by Rust Server Index.
How well does NBA67 - 4Netplayers perform?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 119,388 entities. The peak memory figure stood at 3,318 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is NBA67 - 4Netplayers hosted?
NBA67 - 4Netplayers gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.77.128.156:20300.
Connecting
What is the way onto NBA67 - 4Netplayers?
Enter client.connect 51.77.128.156:20300 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.