Rust Server IndexCard catalogue of Rust servers

Holdings11,867 servers96,005 players390 fresh wipes

Call no.6426 On the shelf · online

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 14m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,426
top 29%
Last wipeWiped28 OCT2026 · 21h ago
21h ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75120:0004:0012:0022:0006:0014:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304020:0004:0012:0022:0006:0014:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 18:50 UTC21h ago
– – running 0
27 OCT 2026Tue 27 Oct, 23:37 UTC1d ago
– – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
170/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
186/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
81/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
251/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
350/ 350
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does NBA67 - 4Netplayers run?

The name of NBA67 - 4Netplayers does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on NBA67 - 4Netplayers?

Size 3,000, seed 13698755: the game generates the procedural map on NBA67 - 4Netplayers. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Where does NBA67 - 4Netplayers appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take NBA67 - 4Netplayers: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags are attached to NBA67 - 4Netplayers, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: NBA67 - 4Netplayers gives gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

When does NBA67 - 4Netplayers wipe?

Its rhythm is not yet clear, since the record holds too few of NBA67 - 4Netplayers's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 hours.

Population

What position does NBA67 - 4Netplayers hold among Rust servers?

Filed under rankings: #6,426 for NBA67 - 4Netplayers on seven-day player hours, top 29% overall.

Is NBA67 - 4Netplayers quiet or crowded?

The live count for NBA67 - 4Netplayers stands at 0 players, out of 10 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

Server details

Which Rust build is NBA67 - 4Netplayers running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on NBA67 - 4Netplayers. Steam keeps your game updated, but the protocol must match for you to join.

Is NBA67 - 4Netplayers reachable, and does it stay up?

The server is live at this moment: NBA67 - 4Netplayers. The uptime it reports puts the last restart at about 6 hours ago. Uptime for the last 4 full days came to 95%, 91 hours out of 96. On 24 October 2026 it was first seen by Rust Server Index.

How well does NBA67 - 4Netplayers perform?

Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 119,388 entities. The peak memory figure stood at 3,318 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is NBA67 - 4Netplayers hosted?

NBA67 - 4Netplayers gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.77.128.156:20300.

Connecting

What is the way onto NBA67 - 4Netplayers?

Enter client.connect 51.77.128.156:20300 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.