Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,471 players334 fresh wipes

Call no.13508 On the shelf · online

4Netplayers Rust Server

Online 51.77.128.152:21500 checked 12m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,508
top 61%
Last wipeWiped27 OCT2026 · 1d 19h ago
1d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75123:0007:0015:0000:0008:0016:00Wiped Tue 27 Oct, 23:00 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304023:0007:0015:0000:0008:0016:00Wiped Tue 27 Oct, 23:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On 4Netplayers Rust Server, which rules and settings apply?

The name of 4Netplayers Rust Server does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on 4Netplayers Rust Server?

Generated by the game, the procedural map of 4Netplayers Rust Server has size 4,000 and seed 1234567890. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does 4Netplayers Rust Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take 4Netplayers Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for 4Netplayers Rust Server?

Filed under these tags, as published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is 4Netplayers Rust Server wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of 4Netplayers Rust Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 43 hours is when its current world was made.

Player counts

How is 4Netplayers Rust Server ranked compared with the rest?

The seven-day player-hours ranking places 4Netplayers Rust Server at #13,508, among the top 61% of ranked servers.

What does the player count on 4Netplayers Rust Server look like?

Filed under live counts: 4Netplayers Rust Server, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Server details

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of 4Netplayers Rust Server?

Right now 4Netplayers Rust Server is up and running. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 1 full day came to 96%, 23 hours out of 24. The earliest sighting at Rust Server Index is 27 October 2026.

What is performance like on 4Netplayers Rust Server?

The last 48 hours give an average of 29 server fps and a floor of 8. Buildings, deployables and everything else in the world came to as many as 89,914 entities. Up to 2,853 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is 4Netplayers Rust Server in?

There is no region on record for 4Netplayers Rust Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.77.128.152:21500.

How to join

How can you connect to 4Netplayers Rust Server?

Enter client.connect 51.77.128.152:21500 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival rules.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.