Dev-The Walking Life
Offline 51.68.66.53:23127 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Dev-The Walking Life run?
No gather rate appears in the name Dev-The Walking Life. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Dev-The Walking Life?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Dev-The Walking Life?
Filed under these Rust Server Index lists is Dev-The Walking Life: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Dev-The Walking Life?
These are the tags Dev-The Walking Life publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
Which wipe timetable does Dev-The Walking Life follow?
The record holds too few of Dev-The Walking Life's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 21 days 12 hours.
Population
Where does Dev-The Walking Life sit in the rankings?
The seven-day player-hours ranking places Dev-The Walking Life at #15,351, among the top 69% of ranked servers.
How many players are on Dev-The Walking Life at the moment?
At present Dev-The Walking Life is offline; its last sighting was 6 hours ago. Averaged over the last seven days, the count is 0 players.
Operator and status
Which Rust build is Dev-The Walking Life running?
Rust network protocol 2634 and build 168909, on Linux, is what Dev-The Walking Life runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Dev-The Walking Life?
As of now Dev-The Walking Life is offline, with its last appearance 6 hours ago. The uptime it reports puts the last restart at about 5 hours ago. Of the last 1 full day, 22 of 24 hours were up, 92% of the time. The earliest sighting at Rust Server Index is 27 October 2026.
How well does Dev-The Walking Life perform?
Server fps held at 30 on average across the last 48 hours, never dropping below 30. Buildings, deployables and everything else in the world came to as many as 217,536 entities. Up to 4,490 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Dev-The Walking Life hosted?
There is no region on record for Dev-The Walking Life; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.68.66.53:23127.
Joining the server
What steps lead onto Dev-The Walking Life?
Two ways in. Type client.connect 51.68.66.53:23127 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.