Rust Server IndexCard catalogue of Rust servers

Holdings11,781 servers76,222 players245 fresh wipes

Call no.7848 Off the shelf · offline

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

Subjects 1. modded2. oxide
Players now
1/ 40
2% full
7-day average
0
peak 4
Rank
#7,848
top 35%
Last wipeWiped26 OCT2026 · 2d 23h ago
2d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5223:0002:0005:0008:0011:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020023:0002:0005:0008:0011:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12.4 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 22:02 UTC3d ago
4 – running 1
14 OCT 2026Wed 14 Oct, 13:11 UTC15d ago
2 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name A Shockbyte x Discord Production Rust Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on A Shockbyte x Discord Production Rust Server?

Generated by the game, the procedural map of A Shockbyte x Discord Production Rust Server has size 5,000 and seed 50000. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.

Lists and filters

On Rust Server Index, which lists and filters carry A Shockbyte x Discord Production Rust Server?

Filed under these Rust Server Index lists is A Shockbyte x Discord Production Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on A Shockbyte x Discord Production Rust Server?

Filed under these tags, as published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on A Shockbyte x Discord Production Rust Server when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. 18 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 5.

How often is A Shockbyte x Discord Production Rust Server wiped, and on what schedule?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 23 hours is when its current world was made.

Player counts

How is A Shockbyte x Discord Production Rust Server ranked compared with the rest?

Filed under rankings: #7,848 for A Shockbyte x Discord Production Rust Server on seven-day player hours, top 35% overall.

Is A Shockbyte x Discord Production Rust Server quiet or crowded?

The last check found A Shockbyte x Discord Production Rust Server offline, last seen 32 hours ago. The seven-day average is 0 players; the peak reached 4. Over the last 48 hours, 13:00 UTC drew the highest average: 2 players.

Server details

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte x Discord Production Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.

Is A Shockbyte x Discord Production Rust Server reachable, and does it stay up?

The server is down at this moment; the last sighting of A Shockbyte x Discord Production Rust Server was 32 hours ago. Its reported uptime gives the last restart as roughly 21 hours ago. Uptime for the last 7 full days came to 95%, 159 hours out of 168. The earliest sighting at Rust Server Index is 13 October 2026.

Is the performance on A Shockbyte x Discord Production Rust Server good?

Server fps held at 144 on average across the last 48 hours, never dropping below 144. Buildings, deployables and everything else in the world came to as many as 130,164 entities. Memory use reached as much as 3,040 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 51.38.155.209:22632.

Connecting

What steps lead onto A Shockbyte x Discord Production Rust Server?

Enter client.connect 51.38.155.209:22632 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players Player cap: 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.