A Shockbyte x Discord Production Rust Server
Online 51.38.155.197:27890 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 daysbetween real wipes
- on rhythm
- 62%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 20:25 UTC1h ago |
– | – | running | 0 |
27 OCT 2026Tue 27 Oct, 15:22 UTC2d ago |
3 | halved by day 1 | 2.2 days | 0 |
25 OCT 2026Sun 25 Oct, 16:29 UTC4d ago |
4 | – | 2 days | 0 |
22 OCT 2026Thu 22 Oct, 18:45 UTC7d ago |
4 | halved by day 1 | 2.9 days | 0 |
20 OCT 2026Tue 20 Oct, 21:15 UTC9d ago |
3 | – | 1.9 days | 0 |
18 OCT 2026Sun 18 Oct, 18:36 UTC11d ago |
6 | halved by day 1 | 2.1 days | 0 |
13 OCT 2026Tue 13 Oct, 20:26 UTC16d ago |
3 | halved by day 1 | 4.9 days | 0 |
11 OCT 2026Sun 11 Oct, 19:15 UTC18d ago |
2 | halved by day 1 | 2 days | 0 |
8 OCT 2026Thu 8 Oct, 22:49 UTC20d ago |
3 | halved by day 1 | 2.9 days | 0 |
1 OCT 2026Thu 1 Oct, 15:33 UTC28d ago |
5 | halved by day 1 | 7.3 days | 0 |
30 SEP 2026Wed 30 Sep, 15:14 UTC29d ago |
5 | – | 1 days | 0 |
27 SEP 2026Sun 27 Sep, 18:53 UTC32d ago |
3 | halved by day 1 | 2.8 days | 0 |
24 SEP 2026Thu 24 Sep, 20:00 UTC35d ago |
4 | halved by day 1 | 3 days | 0 |
23 SEP 2026Wed 23 Sep, 04:52 UTC36d ago |
2 | – | 1.6 days | 0 |
20 SEP 2026Sun 20 Sep, 16:38 UTC39d ago |
1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On A Shockbyte x Discord Production Rust Server, which rules and settings apply?
The name of A Shockbyte x Discord Production Rust Server does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on A Shockbyte x Discord Production Rust Server?
Size 4,000, seed 50000: the game generates the procedural map on A Shockbyte x Discord Production Rust Server. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.
Tags and filters
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take A Shockbyte x Discord Production Rust Server: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for A Shockbyte x Discord Production Rust Server?
The server's own tags are listed here, and the game's server browser reads them: A Shockbyte x Discord Production Rust Server gives gmrust (Game mode): Survival on standard Rust rules; mp125 (Max players): The queue ceiling sits at 125; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at A Shockbyte x Discord Production Rust Server?
At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 19 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.
When does A Shockbyte x Discord Production Rust Server wipe?
There is no next wipe to predict for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 1 hours.
Population
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
The seven-day player-hours ranking places A Shockbyte x Discord Production Rust Server at #5,467, among the top 25% of ranked servers.
How many players are on A Shockbyte x Discord Production Rust Server at the moment?
The live count for A Shockbyte x Discord Production Rust Server stands at 0 players, out of 125 slots. Filed under seven-day figures: an average of 0 players and a peak of 4. Over the last 48 hours, 10:00 UTC drew the highest average: 2 players.
Operator and status
What Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte x Discord Production Rust Server. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of A Shockbyte x Discord Production Rust Server?
You will find A Shockbyte x Discord Production Rust Server online as of now. Its reported uptime gives the last restart as roughly 2 days 4 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.
How well does A Shockbyte x Discord Production Rust Server perform?
Averaged over the last 48 hours, server fps was 121, with a low of 100. Buildings, deployables and everything else in the world came to as many as 126,807 entities. Memory use reached as much as 6,406 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of A Shockbyte x Discord Production Rust Server?
No region is published by A Shockbyte x Discord Production Rust Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.38.155.197:27890.
Connecting
How can you connect to A Shockbyte x Discord Production Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 51.38.155.197:27890. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.