Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers96,161 players387 fresh wipes

Call no.15341 On the shelf · online

Yabadabadoo

Online 51.222.244.178:60415 checked 14m ago

Subjects 1. biweekly wipes 2. vanilla
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped13 OCT2026 · 16d 10h ago
16d ago · biweekly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 2hThu 5 Nov, 19:00 UTCFW
  2. in 11d 13hTue 10 Nov, 05:32 UTC
  3. in 25d 13hTue 24 Nov, 05:32 UTC
  4. in 35d 2hThu 3 Dec, 19:00 UTCFW
  5. in 39d 13hTue 8 Dec, 05:32 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
13 OCT 2026Tue 13 Oct, 05:32 UTC16d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 233 on average
785/ 800
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Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 120 on average
659/ 700
NA
Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 85 on average
31/ 200
EA
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 72 on average
338/ 400
NA
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 55 on average
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NA
Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 43 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Yabadabadoo?

No gather rate appears in the name Yabadabadoo. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Yabadabadoo?

Yabadabadoo runs a procedural map of size 1,800 with seed 1, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Where does Yabadabadoo appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Yabadabadoo: Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which tags are attached to Yabadabadoo, and what do they stand for?

These are the tags Yabadabadoo publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on Yabadabadoo?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

When does Yabadabadoo wipe?

Too few wipes of Yabadabadoo are recorded to confirm its schedule, so the tag sets the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 16 days 10 hours. Filed in its tags: a wipe schedule of every two weeks.

Player counts

How is Yabadabadoo ranked compared with the rest?

Filed under rankings: #15,341 for Yabadabadoo on seven-day player hours, top 69% overall.

How many players are on Yabadabadoo at the moment?

Yabadabadoo is currently showing 0 players on 10 slots. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is Yabadabadoo running?

Rust network protocol 2634 and build 167584, on Linux, is what Yabadabadoo runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Yabadabadoo?

Right now Yabadabadoo is up and running. The uptime it reports puts the last restart at about 16 days 8 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Yabadabadoo?

The last 48 hours give an average of 235 server fps and a floor of 224. Buildings, deployables and everything else in the world came to as many as 11,782 entities. Up to 2,025 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Yabadabadoo?

No region is published by Yabadabadoo. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 51.222.244.178:60415.

Joining the server

How can you connect to Yabadabadoo?

Enter client.connect 51.222.244.178:60415 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Filed under vanilla survival.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.