4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 03:33 UTC24d ago |
1 | – | running | 0 |
20 SEP 2026Sun 20 Sep, 13:37 UTC39d ago |
4 | halved by day 1 | 14.6 days | 2 |
14 SEP 2026Mon 14 Sep, 16:14 UTC45d ago |
4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On 4Netplayers Rust Server, which rules and settings apply?
The name of 4Netplayers Rust Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 1,800 with seed 1234567890, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags
Which lists and filters on Rust Server Index is 4Netplayers Rust Server filed under?
Filed under these Rust Server Index lists is 4Netplayers Rust Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at 4Netplayers Rust Server?
The average peak across its recent wipes is 3 players. The latest wipe peaked 5 hours in. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does 4Netplayers Rust Server follow?
No next wipe can be predicted for 4Netplayers Rust Server: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 24 days 22 hours.
Population
What position does 4Netplayers Rust Server hold among Rust servers?
Filed under rankings: #15,150 for 4Netplayers Rust Server on seven-day player hours, top 70% overall.
What does the player count on 4Netplayers Rust Server look like?
Filed under offline: 4Netplayers Rust Server, last seen 14 days 17 hours ago.
Server facts
What version does 4Netplayers Rust Server use?
Rust network protocol 2634 and build 167398, on Linux, is what 4Netplayers Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is 4Netplayers Rust Server, and is it online now?
The server is down at this moment; the last sighting of 4Netplayers Rust Server was 14 days 17 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Which region is 4Netplayers Rust Server in?
4Netplayers Rust Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.195.61.139:22300.
Connecting
How can you connect to 4Netplayers Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 51.195.61.139:22300. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.