Rust Server IndexCard catalogue of Rust servers

Holdings11,872 servers102,993 players555 fresh wipes

Call no.10X8513 On the shelf · online

AggreSSive 10x Night zombies // kits // skin // events // quest

Online 51.195.190.85:25578 checked 14m ago

Subjects 1. 10x 2. modded3. carbon
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,513
top 38%
Last wipeWiped27 OCT2026 · 2d 18h ago
2d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 22:15 UTC2d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU10X
TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WEU · groups of 6 · 10x · weekly · 204 on average
359/ 450
EA10X
TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST EA · groups of 6 · 10x · weekly · 36 on average
15/ 200
SA10X
[BR/LATAM] RUSTICO 10X | FULLWIPE 27/10SA · groups of 5 · 10x · weekly · 10 on average
6/ 200
EU10X
KRASNOYARSK X10 | MAX 5EU · groups of 5 · 10x · weekly · 8 on average
3/ 100
EU10X
[EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events|EU · groups of 5 · 10x · monthly · 3 on average
5/ 100
EU10X
Nyx - EU 10x | No BPs | Kits | ShopEU · groups of 6 · 10x · monthly · 2 on average
4/ 120
Reference desk

Quick answers

From the figures on this page.

Map and rules

On AggreSSive 10x Night zombies // kits // skin // events // quest, which rules and settings apply?

AggreSSive 10x Night zombies // kits // skin // events // quest sets gather at 10x, as its name shows. A maximum of 6 players per group applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on AggreSSive 10x Night zombies // kits // skin // events // quest?

Size 3,950, seed 654169880: the game generates the procedural map on AggreSSive 10x Night zombies // kits // skin // events // quest. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry AggreSSive 10x Night zombies // kits // skin // events // quest?

These lists on Rust Server Index take AggreSSive 10x Night zombies // kits // skin // events // quest: 10x Rust servers, Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

What is meant by the tags on AggreSSive 10x Night zombies // kits // skin // events // quest?

These are the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts6 (Group limit): The team ceiling is 6; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on AggreSSive 10x Night zombies // kits // skin // events // quest?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.

When does AggreSSive 10x Night zombies // kits // skin // events // quest wipe?

Its rhythm is not yet clear, since the record holds too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 18 hours.

Players and ranking

How is AggreSSive 10x Night zombies // kits // skin // events // quest ranked compared with the rest?

Filed under rankings: #8,513 for AggreSSive 10x Night zombies // kits // skin // events // quest on seven-day player hours, top 38% overall.

How many players are on AggreSSive 10x Night zombies // kits // skin // events // quest at the moment?

Filed under live counts: AggreSSive 10x Night zombies // kits // skin // events // quest, 0 players on 100 slots at present. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

What version does AggreSSive 10x Night zombies // kits // skin // events // quest use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on AggreSSive 10x Night zombies // kits // skin // events // quest. To join you need the same protocol; Steam handles the update.

Is AggreSSive 10x Night zombies // kits // skin // events // quest reachable, and does it stay up?

The server is live at this moment: AggreSSive 10x Night zombies // kits // skin // events // quest. About 8 hours ago, by its own uptime figure, is when it last restarted. Of the last 2 full days, 46 of 48 hours were up, 96% of the time. On 26 October 2026 it was first seen by Rust Server Index.

Is the performance on AggreSSive 10x Night zombies // kits // skin // events // quest good?

Server fps held at 59 on average across the last 48 hours, never dropping below 7. The entity count reached 96,107, covering buildings, deployables and all else in the world. Memory use reached as much as 2,859 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 51.195.190.85:25578.

Connecting

How can you connect to AggreSSive 10x Night zombies // kits // skin // events // quest?

If you would rather use the console, press F1 in Rust and enter client.connect 51.195.190.85:25578. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts6
Group limit The team ceiling is 6.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.